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0.5.1
Compatibility
Required content
Changes
Create: Sulfuric Resonance 0.5.1 Afterburn Polishes/Fixes
Maintenance, Balance & Automation
0.5.1 is a follow-up to 0.5.0 — Afterburn, focused on fixes found during wider gameplay testing, Thermal Battery balance, rendering improvements, and expanded factory automation.
THERMAL BATTERY
• Fixed the Thermal Battery providing effectively unlimited Stress Units while generating rotation.
• Heated output is now limited to 64 RPM / 2048 SU.
• Superheated output is now limited to 128 RPM / 4098 SU.
• Engineer's Goggles now display Stored Heat, Stress Capacity, and Generated Speed.
• Added the missing Thermal Battery Goggle translations across all supported languages.
THERMOCHEMICAL CLUTCH
• Improved Thermochemical Clutch shaft lighting.
• Shaft halves now respond to local world lighting and normal face shading instead of appearing excessively bright or visually flat in some environments.
MOLTEN ROTOR FURNACE AUTOMATION
• Nether Stars can now be supplied to the Molten Rotor Furnace through automated item insertion.
• Dragon's Breath can now be supplied to the Molten Rotor Furnace through automated item insertion.
• Mechanical Arms can now automate both of these Molten Rotor heat boosts.
• Updated JEI and EMI fuel information to reflect their automation support.
RECIPE CHANGE
• The Thermal Warning Alarm recipe now uses regular Minecraft Glass instead of Ashesil Glass.
ADDITIONAL CLEANUP
• Continued compatibility and dependency cleanup.
• Cleaned release resources and packaging.
• Updated custom Molten Rotor fuel documentation.
• General 0.5.x maintenance and polish.
REQUIREMENTS
Minecraft 1.21.1
NeoForge 21.1.238+
Create 6.0.7+
Java 21
OPTIONAL
JEI 19.42.0.387+
EMI 1.1.24+
0.5.1 continues directly from 0.5.0 — Afterburn and serves as its stabilization and maintenance update.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UsDvIBdX:uTVKPOhw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UsDvIBdX:uTVKPOhw"
}

