Tags
Creators
Details
0.1.0
Compatibility
Required content
Changes
v0.1.0 - Initial Beta
✨ New Features
Aluminum Production Chain
- Complete Bayer process implementation for extracting alumina from basalt (and bauxite ore for extra alumina).
- Hall-Héroult electrolysis process for producing molten aluminum from alumina
- Cryolite synthesis using alumina, crushed amethyst, and soda ash
- Sodium aluminate solution extraction via sintered clinker digestion
- Aluminum hydroxide precipitation and calcination to pure alumina
Chemical Processing
- Caustic soda solution production through brine electrolysis
- Soda ash synthesis with multiple processing routes (electrolysis, thermal decomposition)
- Salt water and brine distillation chain
- Chlorine gas byproduct from caustic soda electrolysis
- Carbon dioxide integration for chemical precipitation
Explosion-Resistant Materials
- Explosion-Resistant Mixture: Advanced refractory compound for industrial construction
- Explosion-Resistant Brick: High-temperature ceramic material with blast protection
- Explosion-Resistant Brick Block: Reinforced structural blocks for hazardous environments
Supporting Materials
- Sintered clinker production from slag, soda ash, and limesand mixtures
- Basalt chips from crushing basalt (renewable resource pathway)
- Crushed amethyst for cryolite synthesis
- White mud byproduct from aluminate processing
🎮 Game Mechanics
Realistic Industrial Processes
- Multi-stage vat reactions with temperature and catalyst requirements
- Electrolysis using dual electrode setups for aluminum and caustic soda
- Distillation tower processing for brine concentration
- Sequential mixing, compacting, and smelting operations
- Fluid handling with precise millibucket measurements
Resource Recycling
- Cryolite recovery chance (90%) during aluminum electrolysis
- Soda solution recycling back to soda ash
- Carbon dioxide capture and reuse in precipitation reactions
- Slag utilization for sintered clinker production
Mod Compatibility
- Dynamic recipes adapt when Destroy mod is installed (enhanced explosion-resistant materials)
- Alternative recipe paths for standalone TFMG installations
- Integration with Create mechanical processing (crushing, mixing, compacting)
🔧 Technical
Processing Systems
- Vat machine recipes with type restrictions (steel/cast iron/firebrick-lined)
- Heat requirements for thermal processes (heated mixing, smelting)
- Minimum vat size requirements (9 blocks) for industrial-scale reactions
- Processing time balancing for realistic production rates
Recipe Architecture
- Conditional recipe loading based on mod presence
- Tag-based ingredient flexibility (salts tag for sodium sources)
- Fluid NBT handling for chemical solutions
- Probability-based outputs for ore processing
Game Integration
- Create crushing wheel compatibility
- TFMG distillation tower support
- Casting basin integration for ingot production
- Mechanical mixer and heated mixing operations
📦 Dependencies
- Required: Minecraft 1.20.1, Forge, Create, TFMG (Create: The Factory Must Grow)
- Optional: Destroy (provides enhanced explosion-resistant material recipes with rare metal powders)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1LnMcNl7:cLvG4YNv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1LnMcNl7:cLvG4YNv"
}

