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0.1.2-beta
Compatibility
Changes
๐๏ธ Create: Transit Tickets โ 0.1.1 Beta
All aboard! This update introduces in-game ticket configuration, smarter ticket gates, multiple transit services, and Create-style tooltips. ๐โจ
โจ New Features
๐ Ticket Blueprint Configuration
- Added an in-game configuration menu for Ticket Blueprints.
- Configure a custom ticket name.
- Select a ticket type:
- ๐ซ Single Use
- ๐ข Multiple Use
- โณ Limited Time
- โพ๏ธ Unlimited Time
- Select a transit service:
- ๐ Local
- ๐ Semi-Fast
- ๐ Express
- Multiple Use tickets support configurable passage counts.
- Limited Time tickets support:
tโ tickssโ secondsmโ minuteshโ hoursdโ Minecraft days
๐ง Configurable Ticket Gates
- Operators can right-click a Ticket Gate with Createโs Wrench to configure it.
- Gates can accept:
- ๐ Any Service
- ๐ Local
- ๐ Semi-Fast
- ๐ Express
- Tickets with the wrong service are rejected without consuming a passage.
- Gate configuration is restricted to server operators.
๐ง Wrench Dismantling
- Operators can Shift+right-click a Ticket Gate with Createโs Wrench to dismantle it.
- Dismantled gates now correctly drop their Ticket Gate item.
- Non-operators cannot configure or wrench-remove gates.
๐ถ Smarter Gate Closing
- Gates close after a player passes through.
- Gates always close after 100 ticksโabout five seconds.
- The timeout applies even when a player remains inside the gate.
๐ Create-Style Tooltips
Added Createโs โHold [Shift] for Summaryโ tooltips to:
- ๐๏ธ Blank Tickets
- ๐ Ticket Blueprints
- ๐ซ Transit Tickets
- ๐ง Ticket Gates
Each expanded tooltip includes a summary and helpful usage instructions.
๐ก๏ธ Networking and Validation
- Blueprint and gate configuration changes are validated by the server.
- Gate configuration packets verify operator permission, distance, and wrench usage.
- Ticket names and configurable values are safely validated.
- Gate settings persist between world saves and synchronize with clients.
๐ Compatibility
- Existing Ticket Gates default to accepting Any Service.
- Older blueprints and tickets retain backward-compatible type detection.
- Legacy blueprint commands remain available for Creative players and operators.
๐ Fixes
- Fixed gates remaining open indefinitely while a player stood inside.
- Fixed wrench-dismantled Ticket Gates failing to drop an item.
- Fixed passage polling interfering with the gateโs five-second timeout.
- Invalid or incompatible tickets are no longer consumed.
๐ Thanks for Riding!
Thank you for testing Create: Transit Tickets! Please report bugs and share suggestions through the projectโs GitHub repository. ๐
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6BITJSVi:fRLbKPTC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6BITJSVi:fRLbKPTC"
}

