Create

Create

Mod

Aesthetic Technology that empowers the Player

Client and server DecorationTechnologyUtility

650.8k downloads
1,378 followers
Created2 years ago
Updated6 months ago

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Create 1.19.2 0.5.1.a

Changelog

Create 0.5.1

Additions

  • Netherite Backtank
  • Netherite Diving Helmet and Boots
  • Contraption Controls
  • Elevator Pulley
  • Copycat Panels and Copycat Steps
  • Block of Andesite Alloy
  • Block of Industrial Iron
  • Block of Experience
  • Large Water Wheel
  • Mechanical Roller
  • Andesite, Brass and Copper Doors
  • Andesite, Brass and Copper Bars
  • Andesite, Brass and Copper Scaffolding
  • Clipboard
  • Mangrove Windows (1.19)

Changes

  • Flywheel is now included in the Create jar (1.18)
  • Overhauled models and textures of Andesite & Brass components (Kryppers)
  • Reworked textures of coloured blocks such as seats and sails (dani)
  • New filter sprites (vectorwing)
  • Valve handles can now be used to precisely turn mechanical bearings by a set angle
  • Pulley ropes are now climbable
  • Lowered hitbox of seats for improved traversability inside contraptions
  • Improved safety for players standing on vertically moving contraptions
  • Pulley contraptions will now make an effort to place remote players at y values sensible to the client
  • Fixed seated entities on rotating contraptions not rendering at the correct location
  • Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
  • Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
  • Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
  • Minecart contraptions no longer visually jump to a location when stalled
  • Mechanical bearings now snap to a rounded angle when stopped
  • Contraption storage now accepts more chests and barrels from other mods
  • Players can now open chests and barrels on assembled contraptions
  • Mechanical Pumps no longer reverse direction based on kinetic input
  • Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
  • Substantially increased speed of visual flow propagation inside pipe networks
  • Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
  • Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
  • Multiple pulleys can now attach to contraptions in a synchronised group
  • Display Boards now update text instantaneously at high input rpm
  • Diving helmets now always grant aqua affinity
  • Diving helmets can no longer be enchanted with aqua affinity
  • Water wheel fins are no longer directional
  • Water wheels now only have one speed level
  • Water wheels can now take the appearance of any reasonably implemented wood type
  • Added sided door control options to elevator contact and train station UI
  • Liquid can no longer spread perpendicularly on top of water wheels
  • Overhauled UX of scroll values and item filtering
  • Filtered item extraction can now be configured to pull "up to x items" per operation
  • Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
  • Boiler status now highlights information about water flow when insufficient
  • The majority of in-world options no longer require a wrench
  • Fixed fluid container items getting returned twice in basin processing (1.19)
  • Chutes can now be encased in Industrial Iron Blocks
  • Chutes are now less prone to resetting shape when moved or rotated
  • Moved metal block variants to Building Blocks tab
  • Changed stonecutting ingredient of metal block variants from sheet to ingot
  • Base stone blocks can now be stonecut back from their cut variants
  • Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
  • Fixed funnels losing filters when changing between types
  • New randomised textures for natural palette stone types (Kryppers)
  • Readjusted palette stone generation to use taller layers
  • World generation now places fewer stone type veins by default
  • Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
  • Filter items now filter for their own item type if left empty
  • Valve handles no longer create stress config entries for each dyed variant
  • Place near initial angle mode on bearings now has a smaller interval considered 'near'
  • Players can now take items from saws via right-click
  • Item Drains now accept dropped items as input
  • Train track placement overlay now explicitly mentions the ctrl key
  • Fixed Mechanical Saws not rendering as animated when using rubidium
  • Fixed a ui element of the Station Screen rendering behind the background
  • Belts printed instantly or via cannon now retain the correct type of casing
  • Scheduled trains no longer slow down for slight ascends/descents on a straight track
  • Fixed saplings and other non-collidables sticking to chassis or super glue
  • Encased Fluid Pipes no longer z-fight on open pipe faces
  • Valve handles now turn twice as quickly
  • Bearings no longer have the angle-indicating nook on their block
  • Depot hitbox is now a simple cuboid
  • Fixed belts encased with andesite briefly showing brass textures
  • Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
  • Fixed Attribute Filters saving the name tag preview item in their data
  • Filters and Schedules can now be reset via crafting
  • Renamed Sails to Windmill Sails
  • Crushing gold ore now yields more experience nuggets
  • Fixed valve pipes sometimes not rotating their indicator fully
  • Horizontal, encased belts now render a support structure when solid blocks are above them
  • Added placement assist for mechanical drills, saws and deployers
  • Mechanical Belts can now be waterlogged
  • Depots and Ejectors can now be Waterlogged
  • Chutes and Funnels can now be Waterlogged
  • Fixed upright mechanical saws only able to be oriented in two directions
  • Deployers now have their filter slot on the side of the block
  • Deployers can now be rotated by wrenching them near the edge of the front face
  • Deployers now set filters on blocks only by targeting any location on a correct side
  • Fixed Schematics loaded for deployer printing not rotating block entity contents
  • Added tripwire to #movable_empty_collider
  • Renamed Stockpile Switch to Threshold Switch
  • Renamed Content Observer to Smart Observer
  • Smart observer and threshold switch can now be oriented to face blocks above or below them
  • Smart observer will now also emit redstone when the block in front of it matches its filter
  • Fixed non-vanilla signs not accepted as valid display targets
  • Brass tunnels with no distribution behaviour no longer show the mode switcher
  • Used more contrasting colours for diode and tunnel value inputs
  • Fixed crash when hose pulley cannot find reference fluid for infinite draining
  • Clipboards can now be used to transfer settings between blocks
  • Clipboards can now be used to manually write to Display Boards and Nixie Tubes
  • Clipboards can now be used as Material Checklists in the Schematicannon
  • Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
  • New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
  • Fixed ponder overlay text rendering with wonky pixels
  • Added a ponder category for recently added/changed blocks
  • Renamed Filter to List Filter
  • Deployers can now apply filters to a Redstone link with less required precision
  • Bezier track segments now render with a slight angle to reduce z-fighting
  • Fixed offset shaft rotation on encased large cogwheels
  • Fixed Smart Fluid Pipe not dropping filter when broken
  • Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
  • Schematicannons can no longer print mobs
  • Fixed item frames not requiring an exact nbt match for printed contents
  • Players can now sneak while using exp nuggets to only consume one item at a time
  • Major internal restructuring of java packages
  • Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
  • Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
  • Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
  • Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
  • Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
  • Added Config entry for brass tunnel distribution cooldown (Walle123)
  • API for custom bogey & track types (Rabbitminers, techno-sam)
  • Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
  • Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
  • Added rotate and mirror methods to Fluid Pipes (xieve)
  • Chocolate & Honey fluid fog distance is now configurable (radimous)
  • Added a TrackGraph merge event (DaComputerNerd717)
  • Fixed players dismounting when trains get assembled (Equinoxxe)
  • Added GameTests (TropheusJ)
  • Added armor tags (NerdsOfAFeather)
  • Major updates now release as patch A

Files

create-1.19.2-0.5.1.a.jar(13.91 MiB) Primary Download

External resources



Project members

simibubi

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID