Create

Create

Mod

Aesthetic Technology that empowers the Player

Client and server DecorationTechnologyUtility

856.1k downloads
1,499 followers
Created2 years ago
Updated7 months ago

Follow Save
Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.
Filter loader...
Filter versions...

Changes

  • 1.20: Fixed crash on launch when Optifine is installed
  • Fixed pipe-based cobblestone generation not working correctly
  • Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
  • Added #create:blaze_burner_capturable entity type tag
  • Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
  • Fixed Analog Levers not rendering their redstone indicator
  • Fixed Schematics failing to load when containing items with sensitive nbt
  • Fixed Turntable handler causing a crash during world shutdown
  • Fixed items in some locations no longer getting processed by fans since previous patch
  • Fixed smart observer using wrong bottom texture
  • Fixed stretched textures on stress- and speedometers' block models
  • Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
  • Added /create debuginfo command (TropheusJ)
  • New localisation updates from Crowdin
  • Implemented various performance measures
    • Contents of a filter are no longer read from item nbt each time a stack is tested
    • MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
    • Trains check their distance before running full collision tests
    • Trains can no longer collide when on separate track networks
    • Optimised train navigation and pathfinding (Timo van Veen)
  • Addons can now more easily register custom fan processing types
  • Added tags to allow controlling which blocks and fluids act as catalysts for certain fan processing types
  • Fixed unlit campfires providing boiler heat
  • Fixed crash when applying trapdoors to copycat panels
  • Added tag to prevent specific vanilla recipe types from integrating with create
  • Rollers no longer break blocks adjacent to blocks tagged #minecraft:portals
  • Added safety checks for active rollers passing through a portal
  • Fixed rollers in fill mode consuming blocks from a train without placing any
  • Changed lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
  • Changed title of speed controller advancement
  • Funnels, Chutes and other Create components should now perform a little better when used with large vaults
  • Added support of other packet size optimisation mods: connectivity and Packet Fixer (KostromDan)
  • Spectators can no longer interact with Super Glue and Valve Handles (attackeight)
  • Fixed Elevator Contraptions sometimes powering multiple contacts upon arrival (laxadeR)
  • Fixed Deployers not able to interact with blocks using block-like items (NovaStarter)
  • Integrate new modded wood types with create: Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
  • Addons can now specify custom behaviour when pipe fluids collide (Notenoughmail)
  • Localisation updates from CrowdIn
  • 1.19, 1.20: Trains can now travel to the Aether
  • 1.20: Fixed some blocks incorrectly treated as non solid
  • 1.20: Fixed crash when other mods query creative tabs server side
  • 1.20: Integrate new vanilla wood types with create (attackeight)
  • 1.20 (Flywheel): Fixed compatibility with Starlight
  • 1.20 (Flywheel): Fixed compatibility with Embeddium

Create 0.5.1d

  • Fixed crash when colliding with mechanical belts on recent forge versions

Create 0.5.1c

Changes

  • Now using Flywheel 0.6.9
  • New translations from Crowdin
  • Added the entity type tag #create:ignore_seat
  • Added a config option to prevent hostile mobs from getting picked up by seats
  • Potato cannons can no longer plant crops on the side of farmland
  • Fixed Mechanical rollers consuming filter items despite not supporting them
  • Fixed brass tunnels not refunding previous filter items when changed
  • Fixed catalyst ingredients getting consumed in the basin
  • Fixed Smart observers not activated by funnels when facing up or down
  • Fixed custom sequenced assembly recipes conflicting when starting with a filling step
  • Fixed item slots of powered and unpowered redstone link models not matching in size
  • Fixed custom fluids not rendering fog underwater
  • Fixed improved diving helmet vision applied without it being equipped
  • Fixed incompatibility with Supplementaries
  • Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
  • Updates to the Bogey API (rabbitminers)
  • Separated config options for placing fluid blocks with Create (attackeight)
  • Optimisations to some of Create's vector math shortcuts (Timo van Veen)
  • Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
  • Addressed a number of memory leaks and server crashes

Create 0.5.1b

Changes

  • Fixed Elevator Contraption misalignment with their contacts after switching target floor mid-travel
  • Fixed crash when placing a clipboard into replaceable blocks mid-air
  • Fixed funnel flaps being offset to the side when flywheel is disabled
  • Fixed dyed valve handle using incorrect block particle textures
  • Fixed copycat blocks able to take on invalid materials through the use of data commands
  • Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
  • Fixed pipe connector attachments missing textures on some orientations
  • Players can now sneak-pick to receive the copycat block itself, rather than its applied material
  • Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
  • Deployers no longer fail to activate bearings and other components with value input slots
  • Fixed an incompatibility between legacy copper pack and xycraft override
  • Fixed netherite diving suit not protecting from fire damage when Quark is installed
  • Attempt to fix lighting issues with elevator contacts
  • Schematic and Quill no longer displays the full directory path in its confirmation message
  • Fixed z-fighting on metal bars models
  • Waterlogged belts and depots now wash contained items when targeted by a fan
  • Fixed jump strength of lava diving suit in shallow lava
  • Fixed crash when cycling bogey types on a server
  • Fixed custom metal bars not able to be mined with a pickaxe
  • Contraption mounted storage no longer interacts with modded ender chests (it didn't work correctly)
  • Gui inputs no longer play more than one click when scrolled on very quickly
  • Fixed Schematics loading with a snowy grass block when their lowest layer contained snow blocks
  • Fixed Mechanical Rollers placing blocks into the train tracks when paving steep slopes
  • Netherite backtank now depletes air in lava even when the players head is not fully submerged
  • Fixed "Any" amount in filters' value settings screen not using a translatable lang entry
  • Smart Chutes no longer prevent chests from opening under them
  • Fixed some typos in ponder scenes
  • Localisation Updates from Crowdin

Create 0.5.1

Additions

  • Netherite Backtank
  • Netherite Diving Helmet and Boots
  • Contraption Controls
  • Elevator Pulley
  • Copycat Panels and Copycat Steps
  • Block of Andesite Alloy
  • Block of Industrial Iron
  • Block of Experience
  • Large Water Wheel
  • Mechanical Roller
  • Andesite, Brass and Copper Doors
  • Andesite, Brass and Copper Bars
  • Andesite, Brass and Copper Scaffolding
  • Clipboard
  • Mangrove Windows (1.19)

Changes

  • Flywheel is now included in the Create jar (1.18)
  • Overhauled models and textures of Andesite & Brass components (Kryppers)
  • Reworked textures of coloured blocks such as seats and sails (dani)
  • New filter sprites (vectorwing)
  • Valve handles can now be used to precisely turn mechanical bearings by a set angle
  • Pulley ropes are now climbable
  • Lowered hitbox of seats for improved traversability inside contraptions
  • Improved safety for players standing on vertically moving contraptions
  • Pulley contraptions will now make an effort to place remote players at y values sensible to the client
  • Fixed seated entities on rotating contraptions not rendering at the correct location
  • Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
  • Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
  • Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
  • Minecart contraptions no longer visually jump to a location when stalled
  • Mechanical bearings now snap to a rounded angle when stopped
  • Contraption storage now accepts more chests and barrels from other mods
  • Players can now open chests and barrels on assembled contraptions
  • Mechanical Pumps no longer reverse direction based on kinetic input
  • Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
  • Substantially increased speed of visual flow propagation inside pipe networks
  • Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
  • Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
  • Multiple pulleys can now attach to contraptions in a synchronised group
  • Display Boards now update text instantaneously at high input rpm
  • Diving helmets now always grant aqua affinity
  • Diving helmets can no longer be enchanted with aqua affinity
  • Water wheel fins are no longer directional
  • Water wheels now only have one speed level
  • Water wheels can now take the appearance of any reasonably implemented wood type
  • Added sided door control options to elevator contact and train station UI
  • Liquid can no longer spread perpendicularly on top of water wheels
  • Overhauled UX of scroll values and item filtering
  • Filtered item extraction can now be configured to pull "up to x items" per operation
  • Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
  • Boiler status now highlights information about water flow when insufficient
  • The majority of in-world options no longer require a wrench
  • Fixed fluid container items getting returned twice in basin processing (1.19)
  • Chutes can now be encased in Industrial Iron Blocks
  • Chutes are now less prone to resetting shape when moved or rotated
  • Moved metal block variants to Building Blocks tab
  • Changed stonecutting ingredient of metal block variants from sheet to ingot
  • Base stone blocks can now be stonecut back from their cut variants
  • Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
  • Fixed funnels losing filters when changing between types
  • New randomised textures for natural palette stone types (Kryppers)
  • Readjusted palette stone generation to use taller layers
  • World generation now places fewer stone type veins by default
  • Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
  • Filter items now filter for their own item type if left empty
  • Valve handles no longer create stress config entries for each dyed variant
  • Place near initial angle mode on bearings now has a smaller interval considered 'near'
  • Players can now take items from saws via right-click
  • Item Drains now accept dropped items as input
  • Train track placement overlay now explicitly mentions the ctrl key
  • Fixed Mechanical Saws not rendering as animated when using rubidium
  • Fixed a ui element of the Station Screen rendering behind the background
  • Belts printed instantly or via cannon now retain the correct type of casing
  • Scheduled trains no longer slow down for slight ascends/descents on a straight track
  • Fixed saplings and other non-collidables sticking to chassis or super glue
  • Encased Fluid Pipes no longer z-fight on open pipe faces
  • Valve handles now turn twice as quickly
  • Bearings no longer have the angle-indicating nook on their block
  • Depot hitbox is now a simple cuboid
  • Fixed belts encased with andesite briefly showing brass textures
  • Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
  • Fixed Attribute Filters saving the name tag preview item in their data
  • Filters and Schedules can now be reset via crafting
  • Renamed Sails to Windmill Sails
  • Crushing gold ore now yields more experience nuggets
  • Fixed valve pipes sometimes not rotating their indicator fully
  • Horizontal, encased belts now render a support structure when solid blocks are above them
  • Added placement assist for mechanical drills, saws and deployers
  • Mechanical Belts can now be waterlogged
  • Depots and Ejectors can now be Waterlogged
  • Chutes and Funnels can now be Waterlogged
  • Fixed upright mechanical saws only able to be oriented in two directions
  • Deployers now have their filter slot on the side of the block
  • Deployers can now be rotated by wrenching them near the edge of the front face
  • Deployers now set filters on blocks only by targeting any location on a correct side
  • Fixed Schematics loaded for deployer printing not rotating block entity contents
  • Added tripwire to #movable_empty_collider
  • Renamed Stockpile Switch to Threshold Switch
  • Renamed Content Observer to Smart Observer
  • Smart observer and threshold switch can now be oriented to face blocks above or below them
  • Smart observer will now also emit redstone when the block in front of it matches its filter
  • Fixed non-vanilla signs not accepted as valid display targets
  • Brass tunnels with no distribution behaviour no longer show the mode switcher
  • Used more contrasting colours for diode and tunnel value inputs
  • Fixed crash when hose pulley cannot find reference fluid for infinite draining
  • Clipboards can now be used to transfer settings between blocks
  • Clipboards can now be used to manually write to Display Boards and Nixie Tubes
  • Clipboards can now be used as Material Checklists in the Schematicannon
  • Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
  • New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
  • Fixed ponder overlay text rendering with wonky pixels
  • Added a ponder category for recently added/changed blocks
  • Renamed Filter to List Filter
  • Deployers can now apply filters to a Redstone link with less required precision
  • Bezier track segments now render with a slight angle to reduce z-fighting
  • Fixed offset shaft rotation on encased large cogwheels
  • Fixed Smart Fluid Pipe not dropping filter when broken
  • Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
  • Schematicannons can no longer print mobs
  • Fixed item frames not requiring an exact nbt match for printed contents
  • Players can now sneak while using exp nuggets to only consume one item at a time
  • Major internal restructuring of java packages
  • Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
  • Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
  • Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
  • Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
  • Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
  • Added Config entry for brass tunnel distribution cooldown (Walle123)
  • API for custom bogey & track types (Rabbitminers, techno-sam)
  • Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
  • Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
  • Added rotate and mirror methods to Fluid Pipes (xieve)
  • Chocolate & Honey fluid fog distance is now configurable (radimous)
  • Added a TrackGraph merge event (DaComputerNerd717)
  • Fixed players dismounting when trains get assembled (Equinoxxe)
  • Added GameTests (TropheusJ)
  • Added armor tags (NerdsOfAFeather)
  • Major updates now release as patch A

Create 0.5i

Enhancements & Fixes

  • Fixed crash when loading trains with most recent forge versions
  • Fixed players getting kicked when merging very large track networks
  • Fixed blending issues with nixie tube and display link models (1.19)
  • Crashes that occur during schematic loading no longer terminate the server
  • Fixed crash when creating new belts at existing chutes/funnels
  • Fixed ghost items appearing on non-powered belts when extracted from
  • Fixed AE2 ore crushing compat recipes not using up-to-date modid/blocks (1.18)
  • Added Enchantment Descriptions for "Capacity" and "Potato Recovery"

Create 0.5h

Enhancements & Fixes

  • Using Flywheel 0.6.8.a (resolves broken chest models, as well as AMD incompatibilities)
  • Fixed Girder Encased Shafts getting ignored by the Schematicannon
  • Fixed crash when curios inventory is configured to have no slots
  • Fixed vaults not marking chunks dirty when its inventory changes
  • Fixed players kicked for flying when standing on contraptions with a mount
  • Fixed Steam Whistle not updating its pitch value correctly
  • Maximum placement length of tracks and turns are now configurable
  • Track graph no longer shows nodes and edges on f3 unless configured to
  • Kinetic blocks no longer show debug information on f3 unless configured to (on new game instances)
  • Superheated burn time of blaze cakes changed from 1000 to 3200 ticks
  • Blaze Burners now accept fuel from deployers and arms a number of seconds before running out
  • Adjust how and when blaze burners accept fuel
  • Fixed crash with Optifine when rendering a map
  • Improved value accuracy of various netcode when further from the worlds origin (ewoudje)
  • Fixed signals not updating track graph when destroyed
  • Added #deployable_drink tag for consumables that are not considered food
  • Deployers can no longer consume potions or milk, and will instead feed players in their target area
  • Fixed buttons in ponder not registering clicks near the edges
  • Fixed config UI tooltips including the empty "." comments used for toml 'formatting'
  • Fixed 'Damaged Item' Attribute for filtering not working correctly (Flemmli97)
  • Improved handling of contraption data for syncing and minecart pickup (TropheusJ)
  • Fixed and unified contraption data size estimates (TropheusJ)
  • Added config for max contraption size for syncing (TropheusJ)
  • Minecart pickup max is increased if XL Packets is loaded (TropheusJ)
  • Fixed Belts not offering a valid item handler until their first tick

Localisation

  • Now using Crowdin for community translations
  • Added th_th (Thai) localisation
  • Added cs_cz (Czech) localisation
  • Added hu_hu (Hungarian) localisation
  • Added no_no (Norwegian) localisation

Create 0.5g

Enhancements & Fixes

  • Cobwebs and Powdered Snow can now be attached to contraptions
  • Fixed Storage Drawers not providing correct fill levels to Stockpile Switches
  • Leaves are now considered transparent by encased fans
  • Blocks can now be tagged #create:movable_empty_collider to support contraption movement even if their collision shape is empty
  • Added survivalContraptionPickup config option (Jobieskii)
  • Deploying and Item Application recipes now display up to 3 additional rollable output stacks in JEI (Christofmeg)
  • Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
  • Fixed unloading Redstone Links querying their own chunk for tile entities
  • Hose Pulleys now retain infinite status if surrounding lake is not fully loaded
  • Fixed Hose Pulley not loading in visually extended on the client side
  • Improved position of rendered blocks launched by Schematicannon
  • Fixed Schematicannon play button having to be pressed twice to start printing
  • Schematicannon no longer moves while searching for the next location to shoot at
  • Schematicannon now skips through empty sections more quickly
  • Fixed Creative players losing items used on block application recipes
  • Fixed blocks used in item application recipes briefly being placed on the client
  • Blaze burners now create fewer light updates
  • Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
  • Reduced particle amount produced by active steam engine setups
  • Added 3rd person crossbow holding animation to potato cannon and zapper (jacquerol)
  • Added Scroll Tick sound in GUIs (starlottemusic)
  • Sails now use vanilla dye/shear sounds (starlottemusic)
  • Fixed StationUnloadedCondition not working in other dimensions (falxie)
  • Fixed blaze burners briefly de-powering before accepting new buckets of lava (NotSoEpic)
  • Fixed spectators interacting with hand cranks (Xstoudi)
  • Query complete player list for Scoreboard displays (Xstoudi)
  • Fixed pipes with 5 or 6 connections not rendering (1.19)
  • Fixed honey and chocolate lava interactions (1.19)
  • Steam engines now support flywheel's instancing
  • Ponder's Identify mode now supports blocks with ray-specific pick block results
  • Tile Entities in ponder are now backed up as their nbt compound instead of a cloned instance
  • Fixed an item duplication issue

Localisation

  • Added es_mx.json by IDPatl
  • Added da_dk.json by ChristianLW
  • Updates to fr_fr.json by Loupau38
  • Updates to ja_jp.json by CKenJa
  • Updates to ko_kr.json by qkrehf2 & zlfn
  • Updates to it_it.json by 435THz
  • Updates to de_de.json by Andre601
  • Updates to ru_ru.json by luffypirat
  • Updates to nl_nl.json by BerryHeyy
  • Updates to zh_tw.json by StarskyXIII

External resources



Project members

simibubi

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID