2.0
Compatibility
Changes
WHAT'S NEW?
2.0 Biggest and most revolutionary update yet! The mod has been completly rewritten from the ground up to the new 2.0
WARNING! This update will remove your old extractors so don't update unless you are sure! Changelog
Added:
Kinetic Block Energy Support VFX and Particle system for extractors Extractors: Coal, Copper, Iron, Gold, Redstone, Emerald, Andesite Alloy, Zinc, Brass, Amethyst, Lapis Lazuli, Quartz, Echo, Glowstone, Diamond, Netherite
Info about the new extractors:
The new extractors use kinetic energy (SU) from the create mod, they need at leasy 64 Rotational Force (RPM) to operate. New Features Be able to mute the extractors by crouching and clicking L-click with a wrench A whole new tooltip ang goggle support explanation Progression System with sense: Coal->Copper->Iron->Gold->Redstone->Emerald ->Andesite Alloy->Zinc->Brass->Amethyst->Lapis Lazuli->Quartz->Echo->Glowstone-> Diamond->Netherite - and that would be all from the progression
Note from me as the creator/developer
As you probably know the mod has been developed through multiple phases, early phase, boosters, copper age, and now it will be all gone, but now it will come in a new look, from now forward, I'm going to be looking for feedback from community, and you pepole.
Changes:
fixed the awful diamond fragment texture, with that it's 3d model too
Removals:
Coal Extractor Copper Extractor Waxed Copper Extractor Exposed Copper Extractor Waxed Exposed Copper Extractor Weathered Copper Extractor Waxed Weathered Copper Extractor Oxidized Copper Extractor Waxed Oxidized Copper Extractor Iron Extractor Gold Extractor Redstone Extractor Emerald Extractor Andesite Alloy Extractor Zinc Extractor Brass Extractor Amethyst Extractor Lapis Lazuli Extractor Quartz Extractor Echo Extractor Glowstone Extractor Diamond Extractor Netherite Extractor Configuration Tool Upgrader Mega Upgrader Heater Every Line of code in the mod
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2YtWeF2L:FUoPQ3Of"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2YtWeF2L:FUoPQ3Of"
}

