Tags
Creators
Details
Licensed MIT
Published 9 months ago
Updated 2 months ago
All versions
0.5.2
Release
Cybernetics 0.5.2-neoforge-1.21.12 months ago 293
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Added warnings to the surgery UIs
- Added Energy Bar to surgery UIs
- Added modded biomes to has_structure tags for each structure (No Man's Land, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Oh The Biomes You'll Go)
- Fixed Spinal Injector tooltip
- Added new cyberpsychosis sounds and replaced one (psycho_heartbeat_glitch, psycho_drone, & psycho_breath)
- Fixed Targeting and Trajectory module not working with monovision
- Fixed hud rendering layers (works with create uis)
- Added damage overlays based on durability system
- Reworked Cybereye layout config (works with monovision and multioptics, and is much more daptable to ANY skin by allowing users to select pixels)
- Decreased Dualistic Converter output, as well as made them only allow one total, magic catalyst now has harder recipe
- Added Kerenzikov, Berserk, Heavy Knuckles, and Reinforced Tendons
- Fixed SynthSkin Recipe bug
- Removed TatHog (going to rework how tattoos are applied at some point)
- Fixed Biomonitor rendering issues? Maybe?
- Made Biomonitor bug out when rejection sets in
- Updated rejection effects
- Updated cyberpsychosis visuals (head glitching is visible to others and exclusive to lvl 3 psychosis, and eyes also glitch independently of the head now)
- Finalized Vampirism compat (vampires blood-consumption regen now causes organ replacements to fall out, replaced by default organs, which can also heal from blood consumption)
- Finalized Sculked Conversion(s) (improved abilities, reworked visuals with antlers, and made it partially worthwhile to use)
- Vampirism “vampire coughs up entire endocrine system onto the floor” bug should be fixed now
- Added Night vision effect to antlers users
- Reworked Engineering Table Deconstruction to use actual recipes instead of a randomized rule table
- Fixed Grafting Table quickMoveStack dupe glitch (probably)
- Tweaked Cyberdeck recipe in preparation for Netrunning Update
Optional dependencies
Unavailable version
Any compatible version
Unavailable version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Unavailable version
Any compatible version
Unavailable version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9t7jysm4:ELUd2enO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9t7jysm4:ELUd2enO"
}

