Tags
Creators
Details
Licensed MIT
Published 9 months ago
Updated 2 months ago
All versions
0.5.0
Release
Cybernetics 0.5.0-neoforge-1.21.13 months ago 744
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Fixed heart and organs items tooltip
- Added minor FancyMenu Compat
- Fixed Better Combat legs bug
- Added Vampirism Compat setup & UltraViolent Flashbang implant
- Added Vampyres implant
- Added special Dragoon x Faceplate overlay interaction (Adam Smasher)
- Fixed missing arms abilities (rendering and interaction with surgery table)
- Added a new ICyberwareItem method for adding group requirements to cyberwareItems
- Added Monovision
- Added Multioptics
- Fixed faceplate not dropping on death
- Added a secondary dye layer to basic Cyberlimbs (inner and outer shell) and Cybereyes (heterochromia)
- Added Navigation Chip functionality and a full minimap system
- Fixed eye modules to work with alt cybereyes
- Fixed null crash from SkinModifierManager (UltraViolent null guard added)
- Tweaked Spyder and Eclipse FBCs to include Monovision
- Fixed head outer layer for Metal Plating overlay
- Reworked custom inventory buttons
- Fixed Abandoned Laboratory structure biome spawns
- Made minimaps collect waypoints from paper maps, even explorer maps
- Fixed cybereye dyeing
- Added NeoSync compat
- Made crouching into a shell container allow the user to phase through them for bigger models
- Reworked Battery recipes to make a bit more sense (electron flow)
- Fixed Metal Detector and Dualistic Converter Tooltips
- Fixed NeoSync required crash (no longer a hard dependency)
- Implemented a configurable durability system to all implants, including default organs
- Fixed new cybereye dual dyed system not mapping with config properly
- Added a scroll function to the HUD layout config toggle sidebar
- Tweaked Isothermal Skin recipe
- Made Cyberware Toggle Wheel scroll to hover
- Fixed Netherite scrap dupe even without orange shard
- Fixed KeepInventory=ON/KeepCyberware=OFF cyberware deletion bug
- Fixed NeoSync Crash (pt 2? 3? who knows anymore)
- Fixed durability based implant stacking bug
- Added a basic repair system (can diversify in the future)
- Utilized repair system to add some specific repair items for specific implants
- Fixed SynthSkin x Faceplate bug
- Optimized Navigation Database by indexing visible map tiles, caching waypoint data, and using mipmapped terrain rendering
- Reworked SynthSkin recipes
- Fixed weird NeoSync phasing x Charging block bug
Optional dependencies
Any compatible version
Unavailable version
Unavailable version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Unavailable version
Any compatible version
Any compatible version
Any compatible version
Unavailable version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9t7jysm4:NnPuMTjy"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9t7jysm4:NnPuMTjy"
}

