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Creators
Details
Licensed MIT
Published 9 months ago
Updated 2 months ago
All versions
0.4.8b
Beta
Cybernetics 0.4.8b-neoforge-1.21.13 months ago 1,234
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Fixed harvester drops for Spider, Ravager, and Polar Bear
- Reworked Autoinjector system for easier future updates, and made them administer to others on shift-right-clicks
- Implemented tooltips for functional blocks
- Fixed Cortical Stack x Corpse mod bug
- Added missing crushing wheel x cyberware recipes
- Fixed skin layer config bug
- Fixed Better Combat config bug
- Added entity spawn configs for customizing spawn rates
- Added a Potion Autoinjector system
- Made Potion Autoinjector recipes appear in JEI
- Added zh_cn lang (Chinese) made by OrzMirror
- Fixed EMP Grenade recipe
- Added Apothic Attributes compat for Fine Manipulators
- Fixed Corpse compat skeleton overlays
- Added Hexborg skin overlay
- Added Anomalous Staff for Hexborg
- Improved Spider Eye shader (lag)
- Fixed Platelet Dispatcher and Stem Cell Synthesizer not working
- Patched Platelet Dispatcher Regen clearing bug
- Implemented either redstone or FE requirements for certain blocks (and compats with most FE source mods)
- Added levels to Cyberware Rejection, with being in the negative resulting in fugue states where the player's body goes on a killing spree
- Added Mantis Blades (6 variants with unique abilities, and new sound effects)
- Added FE requirements for Charging Block and Robosurgeon
- Reworked Metal Plating to now add armor, and to have an overlay when installed
- Added Biomonitor Eye Module
- Fixed Death messages bug
- Finalized Trajectory Calculator (Works with almost every projectile, except maybe ones from other mods)
- Fixed removed offhand dupe glitch
- Made removed mainhands swap handedness
- Fixed issues with missing limbs not appearing missing with certain skin overlays (isothermal, metal plating, and full borgs)
- Added SynthLungs and Parcool compat
- Reworked Cerebral Processing Unit crafting recipes
- Fixed Spelljammer negating teleport commands
- Fixed HogBoy bartering dupe method (no longer interested in components)
- Fixed Netherite dupe from Mining Shard
- Applied new cyberware to cyberentity rolls
- Implemented unused Smasher attack anims
- Fixed Smasher attachment models
- Added Humanity/Data Integrity tooltip in surgery UIs for clarity
- Added loot to bastions (including NQPU)
- Added Tutorial Shards and Lore Shards
- Added Abandoned Laboratory dungeon structure
- Fixed behind_you.exe and cyberpsychosis.exe quickhack bugs
- Added Computer and Computer Tower to use and read Written Data Shards, and a new Game Shard system
- Fixed non-block block mining bugs (slow break, and no drops)
- Added custom entities to vanilla entity tags (and added entity tag datagen)
- Fixed persistent implant inventories after removal (inventories are now dumped when implant is removed)
- Added comparator outputs to blocks that hold things (robosurgeon, surgery table, and pc tower)
- Made Titanium Grates waterloggable
- Made Datura Flower pottable
- Tweaked tooltips for implants with cooldowns
- Tweaked dragoon jump+step attribute mods
- made metal plating use armor toughness instead of armor mod
Optional dependencies
Any compatible version
Unavailable version
Unavailable version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Unavailable version
Any compatible version
Unavailable version
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9t7jysm4:TW7wRFpv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9t7jysm4:TW7wRFpv"
}

