All versions
0.8.0
Beta
Create:FluidLogistic 0.8.04 months ago 70
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Fixed an issue where FactoryPanel's replenishment promise was incorrect.
- Fixed an issue where FactoryPanel did not have the Frogport name option above when setting the instrument address on the FluidPackager.
- Fixed a potential game crash when removing a fluid container connected to the FluidPackager.
- Removed special unpacking logic for the work basin.
- Added logic for automatic conversion when a compressed tank is unpacked by a regular packager into a fluid container (theoretically supports all containers similar to work basins).
- Add Multi-Fluid Tank.
- Add Horizontal Multi-Fluid Tank.
- Fix the fluid display of the compressed storage tank in the package.
- Fix some issues when repackaging fluid packages with the repackager.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:g4AWLVIr:rxjdvPhW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:g4AWLVIr:rxjdvPhW"
}

