1.0.10-beta
Compatibility
Required content
Changes
SO, im back and kicking in. i worked on so much things that i cant even remember what i did tbh but it has some things to do innit. but for things i can remember it is:
- wrench rework
- controller now works like a controller and holds like a controller
- bunch of places to put things on like depos and deployers etc
- glasses rework (try to lower them on your head)
- bunch of models for many things like tablet, engine etc
yea, so, ill be working on this project, but at the same time im gonna do addons for this addon for other addons for create. sounds complicated but it is what it is. byeeee
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MXatCKlk:BEAPt1nT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MXatCKlk:BEAPt1nT"
}

