Tags
Creators
Details
2.0.1
Compatibility
Required content
Changes
Modrinth Changelog :
Reactor:
- Reactor outputs no longer keep spinning when the reactor is not assembled: they now stop as soon as the structure is broken.
- Fixed reactor outputs sometimes doubling (or multiplying) their stress capacity (SU) after saving and reloading a world while the reactor was running.
- Fixed a possible crash when output blocks were placed or removed while the reactor was spreading rotation to its outputs.
- Reactor Blueprints with no rods placed in them can no longer be inserted into the reactor controller.
Sound & Ambience:
- The reactor activation sound can now only be heard nearby. Before, it could be heard more than 10 chunks away.
- Replaced the reactor activation, running, shut-off, assembly and disassembly sounds with new versions.
Reactor Blueprint:
- The Blueprint tooltip hint now shows your actual Sneak and Use keybinds instead of a fixed "Shift + Right Click".
- Fixed the wording of the Blueprint tooltip hint.
Radiation & Anti-Radiation Armor:
- Fixed anti-radiation suit pieces showing or hiding the wrong parts depending on what else was worn (for example boots appearing with leggings, or a piece disappearing).
- Fixed the right boot of the anti-radiation suit using a wrongly mirrored texture.
- Enriched fan processing now shows radiation particles in its airflow instead of water particles.
World Generation & Irradiated Biome:
- The Irradiated Land biome now has a proper display name ("Wasteland"), so it shows up correctly in minimap/world map mods such as Xaero's Minimap instead of its raw ID.
Mod Compatibility:
- Added optional compatibility with TFMG: when TFMG is installed, Nitrate is obtained by washing TFMG's Limesand instead of crushing Limestone, so both mods no longer fight over the same material chain.
Technical / Codebase:
- The mod is now licensed under the GNU GPL v3 (replaces the previous license file).
- Fixed the Create: Dragons Plus dependency setup in the build.
- Added optional dev-environment support for TFMG, Xaero's Minimap / World Map, Mobends and Punchy, to test compatibility more easily.
- Refreshed the generated resources (translations cache).
If you want to help us translate to other languages: https://crowdin.com/project/createnuclear
Some translations were verified/completed using AI, if you find any issues let us know on our Discord!
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:z611fdf7:zNIyk0mQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:z611fdf7:zNIyk0mQ"
}

