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1.1.2
Compatibility
Required content
Changes
Create: Redstone Throttle 1.1.2
This release improves kinetic-network stability and restores initial-speed configuration for multiplier mode.
Fixed
- Fixed the output shaft continuing to rotate after the kinetic input network was disconnected.
- Fixed kinetic connections being detached when the calculated output speed reached zero.
- Kept both shaft ends connected to Create's kinetic network regardless of the current output speed.
- Improved the persistent shaft topology to prevent broken transmission states after reconnecting or changing redstone signals.
Changed
-
Restored the configurable initial speed in Signal Strength × Multiplier mode.
-
Initial speed can now be adjusted from
0to256 RPM. -
Multiplier-mode output is now calculated as:
output speed = initial speed + (red signal - blue signal) × multiplier -
Rotation direction follows the kinetic input.
-
Output speed becomes zero when no valid kinetic input is present.
-
Initial speed is saved in block data and synchronized between the server and client.
-
Existing blocks without initial-speed data safely default to
0 RPM. -
Added initial-speed controls to the configuration screen.
-
Added initial-speed information to Engineer's Goggles.
-
Updated English and Simplified Chinese translations.
-
Refreshed the GitHub, CurseForge, and Modrinth project descriptions.
Important for multiplayer
The configuration network packet changed in this release. The server and all clients must use the same version of Redstone Throttle.
Compatibility
- Minecraft 1.21.1
- NeoForge 21.1.219+
- Create 6.0.10+
- Create Aeronautics (optional)
- Existing worlds and placed Redstone Throttles remain compatible
Pull requests
- #21 — Fix output rotation after disconnecting the input network by @PlumeIS
- #22 — Restore multiplier initial speed and refresh project docs by @z33awa
机械动力:红石调速器 1.1.2
本次更新提高了动力网络的稳定性,并恢复了倍率模式下的初始转速设置。
问题修复
- 修复动力输入网络断开后,输出轴仍然继续旋转的问题。
- 修复计算出的输出转速为零时,动力连接会被错误移除的问题。
- 无论当前输出转速是否为零,输入轴与输出轴都会继续保持在机械动力网络中。
- 改进传动轴连接拓扑,避免重新连接动力或改变红石信号后出现传动状态损坏。
功能调整
-
恢复 红石强度 × 倍率 模式的初始转速设置。
-
初始转速现在可以在
0–256 RPM范围内调整。 -
倍率模式使用以下公式计算输出:
输出转速 = 初始转速 +(红色信号 - 蓝色信号)× 倍率 -
输出旋转方向跟随动力输入。
-
没有有效动力输入时,输出转速为零。
-
初始转速会保存到方块数据,并在服务端与客户端之间同步。
-
旧存档中没有初始转速数据的方块会安全地使用
0 RPM。 -
在配置界面中加入初始转速控制项。
-
工程师护目镜现在可以显示倍率模式的初始转速。
-
更新英文和简体中文翻译。
-
更新 GitHub、CurseForge 和 Modrinth 项目说明。
多人游戏注意事项
本次更新修改了配置网络数据包。服务端和所有客户端必须使用相同版本的 Redstone Throttle。
兼容信息
- Minecraft 1.21.1
- NeoForge 21.1.219+
- Create 6.0.10+
- Create Aeronautics(可选)
- 兼容现有世界和已经放置的红石节流阀
相关 Pull Request
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:93l2jxty:NiIEoeVH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:93l2jxty:NiIEoeVH"
}

