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Licensed MIT
Published 5 months ago
Updated 3 months ago
All versions
1.1.1
Release
Create:Redstone Throttle 1.1.13 months ago 61
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Create: Redstone Throttle 1.1.1
Added
- Added fully rotatable control faces. Use a wrench on either shaft end to rotate the redstone input faces around the transmission axis.
- Added new directional block models for all six placement directions.
- Added clear increase, decrease, and input-to-output arrow textures.
Changed
- Reworked the kinetic implementation using Create's native split-shaft system for better compatibility.
- Multiplier mode now adjusts the actual input speed instead of using a separate initial-speed value.
- Increased the minimum update interval from 6 to 10 ticks to better match Create's rapid speed-change protection.
- Improved input/output detection and kinetic-network rebuilding.
Fixed
- Fixed crashes and corrupted gearboxes when connecting a cross gearbox to the input side.
- Fixed stress not being transmitted correctly and the previous effective
65,536 SUlimitation. - Fixed the block sometimes failing to drop when broken.
- Fixed rapid speed changes triggering Create's flicker protection and damaging connected gearboxes.
- Fixed internal shafts rotating faster than connected external shafts.
- Fixed shaft phase and rotation alignment at arbitrary speed ratios.
- Fixed internal shaft animation continuing while the kinetic network was overstressed.
- Fixed vertical placement and model-face orientation.
- Added server-side permission validation for configuration packets.
Compatibility
- Minecraft
1.21.1 - NeoForge
- Create
6.0.10 - Existing output-speed data is migrated automatically.
- Clients and servers must both update because the configuration packet format has changed.
中文更新日志
新增
- 支持使用扳手点击动力轴端,绕传动轴旋转红石控制面。
- 为水平和垂直六向放置重新制作方块模型。
- 新增加速面、减速面以及输入指向输出的箭头标识。
调整
- 改用 Create 原生分轴传动系统,提高动力网络兼容性。
- 强度倍率模式现在基于实际输入转速计算,不再使用独立的初始转速。
- 最短更新间隔由 6 tick 调整为 10 tick,以配合 Create 的快速变速保护。
- 改进输入输出识别及动力网络重建逻辑。
修复
- 修复输入端连接十字齿轮箱时可能崩溃并损坏齿轮箱的问题。
- 修复应力无法完整传递以及实际最多约
65,536 SU的限制。 - 修复破坏方块后不掉落的问题。
- 修复连续变速触发 Create 闪烁保护并损坏相邻齿轮箱的问题。
- 修复内部传动轴比外部连接轴旋转更快的问题。
- 修复任意速比下传动轴旋转相位和连接角度不一致的问题。
- 修复动力网络过载后内部轴仍然旋转的问题。
- 修复垂直放置和模型面的方向问题。
- 增加配置数据包的服务端权限检查。
兼容性
- Minecraft
1.21.1 - NeoForge
- Create
6.0.10 - 旧版输出转速数据会自动迁移。
- 由于网络数据包格式发生变化,客户端和服务端必须同时更新。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:93l2jxty:jOXlKERE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:93l2jxty:jOXlKERE"
}

