b2.2.0
Compatibility
Changes
Creative Toolkit+ b2.2.0
The "toolkit" half of the name shows up. Adds waypoints,
/back,/heal,/feed,/enderchest, and time shortcuts — all behind clean per-feature config toggles.
For Minecraft 26.1.x · Fabric · public beta
What's new
The right-click-apply core is unchanged. On top of it we now ship a small bundle of creative-mode QoL features:
Waypoint manager — /waypoint, /wp, /tp-to <name>
Per-player teleport bookmarks with a real GUI.
/waypointor/waypoint menu— opens a vanilla-styled per-player list. Each row shows a color swatch, name, dimension, and live distance, plus three small buttons: TP (teleport), • (cycle color), ✖ (delete)./waypoint create <name> [color]— bookmark your current position. Names follow[A-Za-z0-9_\-.]+, max 32 chars; 16 vanilla-dye colors./waypoint list— chat list with coords + dimension./waypoint tp <name>//tp-to <name>— teleport (cross-dim supported)./waypoint delete//waypoint rename//waypoint setcolor— manage from chat.- Tab-completion works for all name and color arguments.
- Waypoints persist per-player in
<world>/data/creativetoolkitplus/<uuid>.json. - Default cap is 64 waypoints per player (configurable;
0 = unlimited). - The whole subsystem can be turned off server-wide with
enableWaypoints: false.
/back [n] — go back to your previous location
/back— teleport one step back./back <n>— teleportnsteps back (max 64).- Tracks any teleport that moves you more than 32 blocks in a single tick: vanilla
/tp,/waypoint tp, dimension changes, portals, command-block teleports — all detected. - Death is tracked too —
/backafter respawning takes you to where you died, perfect for picking up your loot. - History is in-memory (not persisted across server restarts), capped at 64 entries.
- Toggle with
enableBack: false.
Utility commands (op-only by default)
All gated by enableUtilityCommands.
/enderchest//echest— open your own ender chest from anywhere./heal [amount]— fill HP, or/heal 6(6 HP), or/heal 50%(half of max HP)./feed [amount]— same shape, for hunger; saturation gets topped up so the bar doesn't immediately tick down./day,/night,/noon,/midnight— set the world's time to that marker. Uses the new 26.1 clock subsystem under the hood.
/ec self-targets when no target is given
/ec sharpness 5— enchants whatever you're holding, no@sneeded./ec @a sharpness 5— keeps the entity-targeted form working exactly as before.
Per-feature config toggles
enableWaypoints(defaulttrue)enableBack(defaulttrue)enableUtilityCommands(defaulttrue)maxWaypointsPerPlayer(default64,0 = unlimited)backHistorySize(default64)
Highlights from b2.1.x
If you missed b2.1.x, the mod also ships:
- Right-click or shift-click apply — an enchanted book on the cursor + click on a target item = enchantments applied.
/ec menuand/ec menu-op— vanilla-styled enchanting screens; the OP variant lists every enchantment with no compatibility checks./ecas a/enchantshortcut — same<targets> <enchantment> [level]syntax + same op-2 requirement.- In-game config screen via
/ec config(in chat) or/ec-config(works on vanilla servers too), or assign a key under Controls → Misc.
Installation
- Fabric Loader 0.19.0+ for any 26.1.x Minecraft release.
- Fabric API in your
mods/folder. - Drop
creativetoolkitplus-b2.2.0.jarinmods/. - Launch.
The first run creates config/creativetoolkitplus.json. New b2.2.0 keys are added with their defaults; everything else carries over from b2.1.x.
Compatibility
- Minecraft:
26.1.x - Loader: Fabric Loader 0.19.0+
- Required: Fabric API
- Java: 25 (already required by MC 26.1)
We claim these new commands: /waypoint, /wp, /tp-to, /back, /enderchest, /echest, /heal, /feed, /day, /night, /noon, /midnight. If another mod registers any of these, set the matching enable… config toggle to false to avoid the collision.
Known issues
- Shift-click apply (added in
b2.1.1) can occasionally consume the target item on dedicated servers due to a client/server prediction split. This is fully fixed inb2.2.1— please consider upgrading. - The default in-game enchant menu has color/alpha rendering issues that hide some labels in
b2.2.0. Also fixed inb2.2.1.
License
MIT.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XJechTzS:LSd7DSG3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XJechTzS:LSd7DSG3"
}

