0.2
Compatibility
Changes
The mod has received expanded settings and a new mode — specifically, the Custom mode. In this mode, you can design your own crosshair for the normal state, as well as for when all conditions for a critical hit are met.
Additionally, it's now possible to change the critical hit color for the following modes: horizontal, normal, and square. You can also disable the mod's functionality from its menu if, for any reason, it gets in your way.
IMPORTANT: If your crosshair drawing menu appears blurry or out of focus, go to Options > Accessibility Settings in the game and disable Menu Background Blur.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:k13Gwyzv:j4qGVz4X"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:k13Gwyzv:j4qGVz4X"
}

