Links
Tags
Creators
Details
1.0b
Compatibility
Changes
New Enchantments
-
Zero Drop
- Disables projectile gravity while the projectile maintains sufficient speed, greatly improving vertical accuracy
- Disables critical hits for the projectile
- Incompatible with: Piercing, Bombard, Multishot
-
Ricochet I–III
- Arrows bounce off blocks. Each level grants +1 additional bounce
- Bounces will not occur if the projectile speed is too low
- Incompatible with: Piercing, Bombard, Deflector
- Known issue: Arrows may sometimes get stuck in non-full blocks
-
Deflector
- Fired arrows can reflect other projectiles
- Reflected projectiles copy the Deflector arrow’s speed and direction
- Deflector arrows cannot reflect other Deflector arrows
- Incompatible with: Piercing, Quick Charge, Acceleration, Ricochet, Bombard, Frenzy
-
Frenzy
Turns the crossbow into a minigun-like weapon:- Automatically feeds normal arrows from the inventory
- Introduces a heat mechanic
- Auto-loading stops when the crossbow reaches 1 durability
- Once at 1 durability, the crossbow cannot be manually loaded
- Designed to be used by holding right-click, not spamming it
- Includes a short delay between shots; spamming will feel inconsistent by design (rapid tap-firing remains exclusive to Capacity)
- Incompatible with most crossbow enchantments
Frenzy Heat Mechanic
Heat is applied to the player, not the weapon, and persists even if the weapon is dropped.
- Shooting with Frenzy increases heat
- Heat gradually decreases over time
- Higher heat increases Frenzy damage
- At minimal heat, Frenzy damage is reduced
Heat thresholds:
- Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance)
- Level 5 (black): Continuing to fire will break the crossbow
(down to 2 durability, allowing one final shot before becoming unusable until repaired)
Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.
Misc
- Piercing arrows now leave a particle trail
- Rebalanced crossbow enchantment weight and cost
- Various minor bug fixes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6f1nQZLx:hVPhcruL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6f1nQZLx:hVPhcruL"
}

