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Licensed Apache-2.0
Published 6 months ago
Updated 3 months ago
All versions
1.0.5
Alpha
Crossbow & Bow Optimizer 1.0.53 months ago 85
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client-side
Changes
- Crossbow charging and firing now follow the server state, so a shot always goes off when the weapon reads as loaded
- Kept the instant local feedback: crossbow shot sound, bow release sound, and the charge start and middle cues
- Matched the crossbow shot volume to vanilla and narrowed duplicate sound suppression to the delayed copy of the mod's own sounds
- Other players are shown aiming only while they actually draw a bow or charge a crossbow
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jePYlol0:qMeHKPpV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jePYlol0:qMeHKPpV"
}

