All versions
1.5.0
Release
crosshair custom 1.5.06 days ago 87
Compatibility
Minecraft: Java Edition
1.21.x
Platform
Fabric
Supported environments
Client-side
Changes
What's New in v1.5.0:
- In-Game Keybinding: Now properly registered in Controls menu.
- Rainbow Chroma Mode: Smooth real-time RGB color cycling with speed slider.
- Dynamic Movement Spread: Crosshair dynamically blooms and expands when sprinting and jumping.
- Customizable Outline: High-contrast outline around pixels with custom RGB & opacity controls.
- Hitmarker Combat FX: Crisp diagonal hitmarker animation on attack.
- Optional Hit Sound: Classic competitive ding sound effect on hit (disabled by default).
- Smart Entity Targeting: Works on all living entities with a toggle for Players Only.
- Quick Presets: Instant 1-click presets: Dot, Plus, T, Ring, and Box.
- Reliable Auto-Save: Automatically persists configuration whenever closing the menu.
- Clean 2-Tab UI: Redesigned interface separating editor canvas from combat effects.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EFOOfi8M:FzQVJWHw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EFOOfi8M:FzQVJWHw"
}

