0.9.5G
Compatibility
Changes
Cryptid Core Co Field Operations — Version 0.9.5
Minecraft 1.20.1 · Forge 47.4.10+ · Requires TerraBlender
Everything new since 0.9.0: tougher hide armor, rarer White Bigfoots, a proper rock-throw wind-up, repaired field-station architecture, and a full spawn command for testing and filming.
New
Bigfoot Hide armor — the mod's first real protective armor set.
Hood, Mantle, Leggings and Boots, crafted from Bigfoot Fur and Bigfoot Teeth. Sits between leather and iron, with a little toughness and knockback resistance. Repaired with Bigfoot Fur.
Rock throwing has a wind-up. Angry Bigfoots now crouch, grab a rock, raise their arm and throw, instead of firing it off instantly. The rock leaves their hand at the release, so you get a half-second to react.
/cryptidcore summon (operators / creative testing)
/cryptidcore summon <agent> — Agent X, T, J, N, Ropo, or a Field Agent. /cryptidcore summon deer <variant> [kid|adult] [male|female] — all nine deer variants. /cryptidcore summon bigfoot <color> <age> [male|female] [muddy] — any fur color and age class. /cryptidcore summon white_bigfoot <age> [male|female] [muddy] Everything tab-completes. Changed Campsites are rarer. They no longer show up every few hundred blocks. White Bigfoots are harder to find. They're tied to Creek Boat Houses, which are now much rarer. Only newly generated chunks are affected. Baby deer now wear their own variant's skin instead of all looking like whitetail fawns. Smaller deer tracks. Deer footprints are now a hoof-sized print instead of a huge square. Ranger Outpost and Dockside Outpost have proper pitched roofs, closed at the gable ends. Window shutters on the Ranger Outpost, Field Station and Campsite. Ranger Outpost gets a small covered porch at the entrance. Item and armor textures got a visual polish pass: richer color and cleaner edges across all items. Drying Rack, Trail Camera and Trail Mix Station screens now use the field-kit olive and khaki palette instead of vanilla gray. Fixed Black boxes around footprints and plaster casts. Transparent areas of Bigfoot and deer prints and casts no longer render as black squares on the ground. Rock-throw animation no longer snaps instantly; it can be interrupted cleanly if the target dies mid-throw.
Upgrading: existing worlds should load fine (back up first, as always). Rarity changes apply only to chunks generated after you update; existing campsites and boat houses stay where they are.
Credit: Cryptid Core Co Field Operations by ropo_red_7.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:o8SuzqFs:YfqlTxev"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:o8SuzqFs:YfqlTxev"
}

