1.4.0
Compatibility
Changes
New Mobs!
-Skunk Ape (Smelly variant of Sasquatch)
-Yowie (Aggressive smaller Sasquatch variant)
-Fur-Bearing Trout (Furry fishes that spawn in Frozen Rivers that drop itself when killed and also can be bucketable)
-J'ba Fofi (Strong, ginormous spiders that spawn in Jungles)
-Voronezh Robot (The Voronezh Alien's Robotic minion)
New Items:
-Cryptid Detector (Detects nearby cryptids)
-Dino Burger (Crafted using 2 Bread and Mokele Meat)
-Horror Leg (Edible item dropped from Enfield Horrors and can be cooked)
-Mapinguari Claw (Drop from Mapinguaris)
-Claw Gloves (A Weapon crafted using 3 leather and 3 Mapinguari claws)
-Jackalope Antler (Dropped from Jackalopes)
-Antler Trophy (Decorative Item crafted with an item frame and 2 Jackalope antlers)
-Mermaid Scales (Dropped from Mermaids)
-Mermaid Necklace (Wearable item that crafted using Mermaid Scales, Heart of the Sea and Nautilus Shell)
-Deathworm Beak (uncommon drop from Mongolian Deathworms}
-Deathworm Beak Hatchet (a poisonous weapon crafted from a Deathworm Beak and 3 Sticks)
-Tattred Suit (Dropped from Reptoids)
-Suits (a Wearable item can be crafted with Tattered Suits)
-Alien Gun (Requires Redstone Dust as Ammo)
-Mothman Doll
-2 New Paintings
Changes and Fixes:
-Some Cryptids can now be tamed
Kasai Rex (Mokele Meat)
Nightcrawlers (Phantom Membrane)
Frogman (Slimeball and Spider Eye)
Jackalope (Carrots)
Ropen (Cod and Salmon)
-Enfield Horrors, Chupacabras, Deathworms can now jump over its targets
-Reptoids now also drop Gold and Emerald
-Remodels for Mokele, Emela, Kasai and Mothman
-Mokele Mbembe can now be ridden
-Kelpie will forced to ride the player to damage them
-Cucumber and Rainbow Bug is now unobtainable in the creative menu for now
-Fixed Squonks not drop their tears and Soggy Porkchop
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VGukRagD:aBXaVY6O"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VGukRagD:aBXaVY6O"
}

