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1.0.1
Compatibility
Changes
Fixes
- White Crystal Wand blast now feels like an explosion, particles and mob diversion system fixed
Innovations
Meet the candles!
You can now encounter dangerous enemies in caves below 50 height in SGT4o dimension biomes!
- Huge Candles are now neutral, if you hit them, all the candles around you will dislike you.
New mobs, candle varieties
- Smol Candle is a very fast mob with a small hitbox. The little candle doesn't hit hard, it only has 5 hp, however this tomboy can cause you problems along with his friends! Hit it, then it will immediately run away
- Giant Candle is a very large, disproportionate mob! It moves slowly, but is swiftly heading towards the player and deals a lot of damage. In addition, its body is an impenetrable piece of wax!

The first in-mod boss simbolar?! Omega!
Meet Omega - the drunkard and current ruler of the mountains of crystalgrad, his contract will play a cruel trick on him! At least sooner or later..

Omega once created Stones from the coast that whisper some messages to the players. He attacks the player with them! Flying Stones are homing projectiles that live for 13 seconds and receive a 2 damage bonus every 3 seconds of their existence. Omega Creates one stone every time it hits the player and periodically creates a pink shield. Omega's shield pushes the player out of himself, but allows projectiles to pass through. While the shield is in effect, Omega creates multiple stones regardless of when the player hits him! After Omega's hp reaches the halfway mark, he splits twice! Both halves of Omega have all of his powers, defeat them quickly before they can be reunited Victory! After defeating Omega, the player receives a drop - two half seals. Combine them and you get a unique weapon - the Wax Seal. It is capable of firing the same projectiles as the Omega! However, now they are fighting for us.
Spoiler
Wait, what's the strange symbol on this wax seal?

Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YbmTIQ9v:13FdIRpT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YbmTIQ9v:13FdIRpT"
}

