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0.3.0
Compatibility
Required content
Changes
NEW BEHAVIOR!
Survey
On brain attachment, CuGO will open every unrummaged chest to get an idea of what you have already in your storage facility. In theory, no more of it deciding to put your diamonds in one chest just because an empty chest was the first one it checked. Also edited LOS and configs pertaining to LOS.
Configs
- I recommend deleting your Config file. The current default config seems to work really well. It should work just fine if you choose not to do so. Loading the game back up will remake the Config file for you to edit according to your own preferences.
- Two new variables for LOS. losUnderThreshold and losOverThreshold. Within that range (
-under,+over) CuGO will ignore LOS.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6mDL6SgG:tn3oZtT3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6mDL6SgG:tn3oZtT3"
}

