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Details
Licensed GPL-3.0-only
Published 3 months ago
Updated 3 months ago
All versions
1.3.1+mc1.21.1
Release
Cullify 1.3.1+mc1.21.14 months ago 16
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client-side
Required content
Unavailable version
Changes
[1.3.1+mc1.21.1] - 2026-07-03
โ Added / New Features
- ๐๏ธ Draggable Sliders: Replaced the old distance click-cards with smooth, draggable sliders in the config menu.
- ๐ Sodium Slider Integration: Added the "LOD Density" slider option natively inside the Sodium settings page.
- ๐จ Custom Glassmorphic UI: Redesigned the config menu screen with a premium dark theme, animated culling shape previews, glowing green neon borders, and rich tooltips.
- ๐ Better Translations: Added full localization support for 13 languages.
๐ Bug Fixes
- ๐ง Fixed Startup Crash: Fixed a game crash on startup if Vanillin mod was not installed.
- โก Concurrency Protection: Fixed rare background crashes when loading/unloading chunks.
- ๐ Voxel Grid Flickering Fix: Fixed block rendering flickering issues when moving fast by using atomic swaps.
- ๐ LOD Block Outline Fix: Fixed block outline wireframes showing up on invisible plant spaces where blocks were culled.
- ๐งน Cache Section Fix: Fixed cached section states being deleted too early under background thread latency.
- ๐ Math.abs Random Bug: Fixed a math overflow bug in the LOD generator causing uneven plant density distribution.
โก Performance Optimizations
- ๐ฆ Memory Double-Buffering: Reuses voxel grid memory arrays instead of allocating 2MB buffers repeatedly, saving RAM and avoiding GC micro-stutters.
- โ๏ธ Fast-Path Plant Check: Replaced slow registries checks with quick direct Java class checks for 99% of plant lookups.
- ๐ฎ UI Optimization: Cached visual glow animation math so it runs once per frame instead of calculating per option card.
- โ๏ธ Debounced Reload: Consecutive config changes now trigger exactly one world redraw instead of reloading the world multiple times.
Optional dependencies
Unavailable version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GpkmSicC:sBgWDw4S"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GpkmSicC:sBgWDw4S"
}

