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Creators
Details
Licensed MIT
Published 3 months ago
Updated last week
All versions
1.1.2
Release
CullTag 1.1.2last week 19
Uploaded by
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Dedicated servers only
Required content
Any compatible version
Changes
1.1.2
- Added nametag culling for named mobs and armour stands. A named animal or a labelled armour stand gave a base away through terrain exactly like a player did. Invisible ones are left alone, so hologram armour stands stay readable. Turn it off with
cull_entity_nametags. - Added
#culltag:transparent, a block tag listing everything you can see through. Change it with a datapack to cover blocks from other mods, or to make something hide nametags that currently does not. - Added translation support. Every message the mod prints can be replaced by a language file, and English is built in, so nothing changes if you do not add one.
- Changed glass so it no longer hides anyone. Glass, stained glass, panes, iron bars, chains, ladders and scaffolding are all see-through, and hiding a nametag behind something you can see straight through was never the point.
- Changed what the sight check aims at, from a player's eyes to the nametag itself. A nametag peeking over a low wall now stays visible, and one tucked behind a ledge stays hidden even when the player's eyes are not.
- Changed
max_distanceto top out at 64. Vanilla stops drawing nametags at 64 blocks, so anything higher was doing nothing at all. Existing configs above 64 are lowered to it on load. - Changed the minimum Fabric Loader version to 0.19.3.
- Removed
crouch_hides_nametag. Crouching to vanish was a stealth mechanic rather than a fix for anything vanilla gets wrong, and it cost a crouching player their team colour in the eyes of anyone they were hidden from. Theculltag_hiddenteam it left in your world is cleaned up for you on first start. - Fixed nametags showing through walls until somebody moved. Logging in behind a wall, respawning behind a wall, walking into range from far off, or re-enabling the mod all left nametags fully visible until the two players moved in and out of each other's sight.
- Fixed nametags staying hidden at long range, in the open, after two players had walked apart.
- Fixed nametags staying hidden after a player died, changed dimension, or logged out and back in.
Known incompatibilities
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Lf5UXIxZ:i1Q7WI6U"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Lf5UXIxZ:i1Q7WI6U"
}

