Tags
Creators
Details
1.0.0
Compatibility
Changes
Update 1.0 - RELEASE
The mod is finally out of beta and fully complete.
Bug Fixes:
FIXED ABILITIES DESTROYING ITEMS AND XP!
Domain attacks finally don't hit trees anymore.
Fixed camera shaking when it shouldn't, mainly for A1.
Fixed A2 domain attack having no VFX.
Fixed Max A2 burnout bug.
Fixed Strength particles showing after A4.
Reworks:
A1 Rework: A1 is now holdable with 4 stages: Stage 1 (Punch) -> Stage 2 (Soul Punch) -> Stage 3 (Black Flash - strongest in the game) -> Stage 4 (Weaker punch).
A1 Rework (Flow & Max Output):
Flow: Now pulls nearby enemies directly to you before delivering a powerful strike.
Maximum Output: Now performs a fast combo, finishing with a strong Black Flash that launches enemies high into the sky.
A2 Rework: Shrine style - you can now quickly shoot 2 smaller slashes.
A2 Max out. Rework
A5 Rework: Changed to a strong stream of blood that deals damage and applies tons of negative effects to enemies.
A6 Rework: Added "It doesn't matter" voice line and made it a much faster switch between normal and maximum output variants.
Domain Entities: Completely new models and textures for the trees and path, made by Arktemis (the GOAT).
Balance changes:
Massively reduced CE drain for A1, A2, A4, and A5.
A3 drain is smaller
Lowered cooldowns for A1, A3, and A4.
A3 resistance buffed.
A1 Chant Buff - bigger damage.
A5 Chant Buff - Cleanses all negative effects while healing.
A5 Chant Nerf – You can’t attack with abilities during healing.
Domain Buff- All enemies inside the domain are now way weaker.
A2 Domain buff - deals more damage.
Cleave Flow (A3) Buff- bigger and stronger
Changes:
A1 now only hits where you are looking instead of hitting everyone around you.
Changed VFX on all dismantles.
Cleave Flow (A3) VFX reworked,.
Added VFX to Max out. A3.
Updated domain music.
Modulo Yuji armor: Changed hood model also added gray and white color variants, and changed crafting recipe.
Note:
There are many many small fixes and balance changes that aren’t listed here since they’re not that important.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ecJDinbs:U6HyuUl6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ecJDinbs:U6HyuUl6"
}

