1.0.29
Compatibility
Changes
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Completely Reworked the Domain System
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Completely Reworked Domain Clashes
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Added Addon support for Domains
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New Armor Set ("Reluctant Sorcerer")
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New Armor Set ("Devout Sorcerer")
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New Armor Set ("Disgraced Zinin")
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New Armor Set ("Black, Orange and Maroon Jumpsuits")
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New Armor Set ("Lucky Sorcerer")
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New Armor Set ("Crow Sorcerer")
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New Armor Set ("Brotherly Sorcerer")
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New Armor Set ("Maiden Sorcerer")
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New Armor Set ("Judicial Sorcerer")
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New Armor Set ("Wretched Sorcerer")
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New Armor Set ("Weary Sorcerer")
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New Item ("Cosmetic Cube")
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New Item ("Chroma Orb")
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New Willow Trades
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Added Armor Fabrics
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Added Technique Burnout
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Reworked Jackpot VFX
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Reworked Unlimited Void VFX
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Reworked Malevolent Shrine VFX (Mainly for the closed variant)
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Reworked Soul Shrine VFX
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New Star Rage Jupiter Chant
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New texture for IsoH
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New Weapon ("DragonBone")
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New Weapon ("Naginata")
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New Weapon ("NanamisCleaver")
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New Weapon ("SplitSoulKatana")
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New Weapon ("CrowSorcererAxe")
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New Weapon ("JetBlackBlade")
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New Weapon ("SlaughterDemon")
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New Weapon ("Hiten")
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New Weapon ("Kamutoke")
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New Option to disable domain block VFXs
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Added New Advancements
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Every Black Flash based ability has been revamped (Including secret moves)
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Boogie Woogie secret move activation has been changed and revamped
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Revamped Flows aura
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Revamped UI CE Colours
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New CE colour ("yellow")
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New CE colour ("purple")
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New CE colour ("black")
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Reworked Reverse Curse Technique
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Reworked 0.2 Unlimited Void Domain
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More Trades
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Reworked Veils
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Being in a Veil now activates overtime
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Curses/NPCs have a slim chance to drop jujutsu tokens
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Divergent fist and Black flash damage now actually works
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The colour of the UIs now changes for combat type 2 and 3
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Flow aura no longer appears in first person (unless you look up)
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Fixed Puppet Manipulation Transfer
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Boogie Woogie can now swap with items and projectiles
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The black flash binding vow now works
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Shown Ability keybinds no longer say "Unknown" or "Unbinded" if the registered key is unknown
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On hit abilities no longer detect non living entity's such as items or item frames
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Domains no longer have a cooldown
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Lowered to cost of domain start up
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Added Hakaris dance to Jackpot
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Fixed Closed Shrine despawning items
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Fixed Garuda second move having the wrong name
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You can down aim piercing blood up or down
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Fixed Maximum Lava Hand doing no damage when world destruction was turned off
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Fixed Geges first dialog being ""
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Fixed Elephant curse being untargatable
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Fixed the cooldown reset command for the extra ability slots
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Buffed Purple Pillar
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Shikigami/pets now give mastery
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Fixed Willows Trades being inaccurate
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Inventory curse is now tradable by Willow
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Heavenly Restriction can no longer black flash with the vow
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Fixed extra ability slots toggle
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Mechamaru Entity no longer gives XP
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Flow cooldown is now 1 second
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Reversal red tint no longer stays on screen after a crash
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Lowered chant and trait damage boost
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Max Blue will down despawn if the casters dies
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Bosses/Mobs such as gojo and yuji now only drop their fabrics rather then armor
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qlYgxL0E:AfepiIm8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qlYgxL0E:AfepiIm8"
}

