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Minecraft: Java Edition
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Changelog
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New Evolution to Shrine
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New Soul Shrine Varients (More will come next update)
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Domains now save NBT data
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New Item ("Ring of Promises")
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New Item ("Jujutsu Token")
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New Item ("Curse Recidue")
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Added AddMastery Command
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Added AddPlayerLevel Command
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New Command SetTrait
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New Command SetBindingVow
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New Command SetGrade
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New Command SetCursedEnergyColour
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New Gamerule ("DisableNPCDomains")
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New Gamerule ("DisableNPCSpawns")
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New Gamerule ("DamageMultiplier")
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New Gamerule ("MasteryGainMultiplier")
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New Icons for Melee, Weapon and CE tabs
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Added a new combat ability bar type
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Reworked Rika
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Reworked Garuda (Ai will be improved later on)
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New Structure ("cursed_mummys_temple")
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New Block ("Cursed Mummy")
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New Curse ("Mouth Curse")
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New Curse ("Elephant Curse")
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New Curse ("Rugby Curse")
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New Boss ("Shrine Spirit")
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New Mob ("Willow The Jujutsu Trader")
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New Mechamaru Model
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Revamped Puppet Maniplutations switch
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Revamped Sword Dash
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Revamped Fire Pillar
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Revamped Maximum Meteor Destruction
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Abilties now remove liquds
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Innate mastery is now gained by killing mobs, and no longer by using moves
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Reworked the vfx for (Punch, Barrage, Heavy Slice, Slice Barrage, Sword Spin, Simple Domain, Authentic Mutual Love, Unlimited Void)
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Revamped Chant
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Revamped Energy Punch
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New Shrine Model
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Flow now creates an aura around the user, based on their Max CE
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New Setting to disable auras
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Shift + Divergent fist plays an animation
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Shaders for (Malevolent shrine, WCS)
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Disabled quests
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Black flashes no longer activate with innate moves (if some still do report them please)
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Perfect body automatically completes chants
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Fixed hand animations sometimes not playing (I hope)
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Boogie Woogie clap only goes on cooldown ones it successfully swaps
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Simple Domain (sneak varient) has a larger size
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Simple Domain drains more CE
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Cursed Partners Domain Swords deal extra ability damage
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Increased the size of Cursed Partners domain
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Cursed Partners Domain Swords can now use holdable moves
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Hollow Purple no longer breaks blocks under the player
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Fixed Unlimited Void affecting mobs outside the domain
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Fixed Simple domain staying toggled when the user ran out of CE
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Fixed Maximum Lave Palm animation
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Six Eyes now displays the stats of the entity that you are looking at
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Reduced CE drain for flow lava palm
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Malevolent Shrine now slows
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Puppet Manipulation abilities no longer require an empty hand
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Fixed Mechamaru animation bugs
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Fixed the Last Hit Entity reseting early (Used for Follow Up Punch)
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Buffed Spiderweb
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Evolving reduces your innate mastery
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Buffed Wcs
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Focus points are harder to gain
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Fixed Mechamaru Null crash
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Fixed sukuna bypassing domain clashes
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Added divergent fist m1s
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Buffed Hollow Purple
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Nerf Max Red
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Reworked the texture of divergent fist
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Blitz now breaks veils
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Fixed Domain clashing UI going off screen
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Buffed 0.2
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Entities no longer suffocate after domains
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Added tooltips to the settings menu
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Output gives more damage buff
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Hands now smoothly rotate when playing an animation
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During an animations, items in no longer show up (first person only)
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Black Flashes now restore CE
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When maxed mastery/level, it displays MAX instead of the leftover xp
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Buffed Black Flashes damage
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Lowered Spawn Rates
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Shrine now renders a red fog
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Nerfed dismantle
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Changed Shrines Domain destruction
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Fixed Mechamaru not taking damage
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Added screen shake to piercing blood
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Changed SetXp and SetLevel to be under SetPlayerLevel
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Fixed Shrine Domain hand animation
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Lowered CE regen
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Bosses no longer get stuck in water


