Tags
Creators
Details
Licensed ARR
Published 2 months ago
Updated 4 hours ago
All versions
3.1.5
Release
Custom Capes 3.1.517 hours ago 5
Compatibility
Minecraft: Java Edition
1.20.x
Platform
Quilt
Supported environments
Client-side
Changes
- Elytra skins: in Cosmetics, Weapons & Tools, pick Elytra and paint a skin in the game's elytra layout (New 2D Skin, start from Vanilla), or wear one from the community. Your elytra shows it instead of your cape's picture, with or without a cape. Animated ones play too
- Elytra choice: on the same page, switch between your cape's picture and the game's own elytra. Everyone with the mod sees your choice. Use it when your cape has nothing drawn for the wings
- Animated weapon skins: in the skin painter, turn on Animate and each layer becomes a frame (up to 8), with its own speed. Importing a GIF brings its frames in. The 3D skin editor's frames work on weapon skins too
- Shield skins: the shield is now in the item list
- Arrow and trident skins: arrows you shoot and tridents you throw fly as your arrow or trident skin, and stay that way where they land
- Armour skins: paint a skin for chainmail, copper, iron, gold, diamond or netherite armour in the game's armour layout, and the armour you wear shows it. Animated armour skins play too
- Swing and hit effects: give a weapon skin an effect (sparkles, embers, soul flames, hearts, music notes, magic, snow or sculk souls). It trails your swing and bursts on what you hit. Cosmetic only
- Fit on import: a model imported for a weapon is turned to lie the way the game holds the item and scaled to its size, at full detail. Switch it off with the Fit button
- Import from a resource pack: open a resource pack .zip (or a model .json from one) in the 3D skin editor to bring in that pack's model of the item, textures included
- Skin sets: "Wear the set" puts on every skin from the same creator with the same name, and "On all of them" puts the skin you wear on every material of that tool (wood to netherite)
- Outfits now remember your weapon and tool skins
- Fixed the player preview's head poking out of the wardrobe panel at 1080p
- Fixed the painter's Draft button overlapping Cancel in small windows
- Translated into all 24 languages
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ocbOUiHH:Bptz0TJZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ocbOUiHH:Bptz0TJZ"
}

