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2.2
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š CustomEntity ā Changelog š
"The Stalker remembers. The Stalker evolves."
š [2.2] ā 2026-07-07 ā "Voices in the Dark"
š Added
- š Expanded Horror Soundscape ā The Stalker's audio arsenal has been massively upgraded:
- š» Ghostly whispers echo around the player when The Stalker is stalking nearby
- šŗ Wolf howls pierce the night as The Stalker spawns into the world
- āļø Chain rattling sounds play when The Stalker teleports behind the player
- š Bone-chilling ambient drones (Warden roar) during close-range chases
- š± Witch cackling layered into jumpscare events for maximum terror
- š Eerie portal hums play periodically during the stalk phase
- šŖ¦ Ominous cave sounds randomly trigger when The Stalker is within 20 blocks
- š« Intensified heartbeat ā now plays faster and louder the closer The Stalker gets
š Changed
- š¦ Version bumped from
2.0ā2.2across all plugin files - šµ Audio system overhauled with layered, context-aware sound design
š [2.0] ā 2026-06-21 ā "The Hunt Never Ends"
š Added
- š§ Sanity System ā A brand new hidden mechanic that tracks player sanity levels
- š Sanity slowly drains when standing in darkness or near The Stalker
- 𤢠Low sanity causes screen distortion (Nausea effect)
- š¹ Critical sanity spawns Hallucinations ā fake creepers that aggressively charge the player but vanish into smoke when hit
- š¦ Environment Sabotage ā The Stalker now actively hunts light sources!
- šÆļø Automatically breaks torches, lanterns, and extinguishes campfires in a configurable radius
- šļø Weeping Angel Difficulty ā New
"weeping_angel"difficulty setting- ā” The Stalker moves 3Ć faster than normal but freezes completely when looked at
- š« Audio Enhancements ā Sinister heartbeat plays within 15 blocks of The Stalker
- š Special Loot Drops ā Slaying The Stalker on
highorweeping_angeldrops configurable loot- š„½ Default drop: "Night Vision Goggles" (dark green leather helmet)
š Changed
- š¦ Version strings updated from
1.6ā2.0 - š¤ Expanded AI state-machine for
weeping_angeldifficulty (aggressive movement + freezing rules) - š Fixed
PotionEffectType.CONFUSIONcompilation issues on Paper 1.20+ ā migrated toPotionEffectType.NAUSEA
š·ļø Made with š¤ by STRING WIRE GAMER
ā ļø You may not copy, modify, redistribute, sell, or claim this code as your own without explicit permission.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:44tbHlzD:x1zaBkcx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:44tbHlzD:x1zaBkcx"
}

