Links
Tags
Creators
Details
1.19.3v0.6.14a-fabric
Compatibility
Changes
Experimental export option:
New export format in Beta:
- Removed cube size limits (Closes #269, Closes #231)
- Removed animation length limit (Closes #108)
- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)
Ported to 1.20.4
Pehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4
Vanilla scaling support on 1.20.5 (23w51b)
Scaling changes: (Closes #452)
- Added the ability to set scaling method:
- Use /cpm scaling <type> method [player] <attribute/pehkui/disable/default/...>
- Disabling the scaling methods acts like if the scaling mod isn't installed
- Added /cpm scaling reset <player>
- Relogging isn't required anymore, changes apply immediately
- Added attribute based scaling (doesn't require pehkui, works on 1.12 and older and bukkit)
- See the new Scaling wiki page
Added the option to hide in-game warning messages in chat (Closes #534)
Added Crawling animation (Closes #437)
Updated Spanish and Chinese translations (#526, #532)
Added Russian translation (Closes #535)
Fixed head yaw animations breaking in boats (Closes #527)
Fixed head pitch not displaying correctly in the editor
Fixed model selector not working when not in-game
Fixed setup/finish animation selector dropdown not showing in the right place
Fixed color picker spinners going out of bounds
Fixed non layer controlled gestures not working in the gestures gui
Fixed sodium crash with skulls on 1.20.2 (Closes #538)
Fixed jump height not working on 1.20+
Fixed animated textures not showing in models menu and web viewer
Fixed setup and finish animations breaking when the model is shown multiple times (Closes #539)
Fixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)
Fixed sneaking animation playing a tick ahead (Closes #151)
Fixed UVs can't be selected or moved when out of image bounds
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:h1E7sQNL:CHA3GukC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:h1E7sQNL:CHA3GukC"
}

