Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated 7 months ago
All versions
1.2
Release
CNPC+ DBC Addon 1.27 months ago 138
Uploaded by
Compatibility
Minecraft: Java Edition
1.7.10
Platform
Forge
Supported environments
Client and server
Changes
DBC Addon 1.2 Changelog
Form Stacking
- Custom forms stack with vanilla DBC forms: Kaioken, Ultra Instinct, GoD, Mystic, Legendary, Divine, Majin (with configurable multipliers)
- Custom-to-custom stacking with up to 4 stacking pairs (circular dependency prevention)
Form Mastery
- Heat system: builds while form is active, configurable max time and per-level multiplier reduction
- Pain system: debuff on descend with heat threshold, configurable duration and multiplier
DBC Abilities
- 21 ki-based ability variants registered under
npcdbcnamespace:- Orb: Ki Blast, Energy Blast Volley, Finish Breaker, Big Bang Attack, Burning Attack, Death Ball, Spirit Bomb, Large Spirit Bomb, Supernova
- Beam: Ki Wave, Kamehameha, Masenko, Galick Gun, Double Sunday, Final Flash
- Laser Shot: Special Beam Cannon, Tri-Beam
- Disc: Destructo Disc, Death Saucer
- Dome: Android Barrier
- Effect: Namekian Regeneration
- All ship with pre-configured animations, anchors, colors, and defaults
DBC Toggle Abilities
- 10 toggleable moves: Friendly Fist, Swoop, Kaioken, Fusion, Ki Fist, Ki Protection, Ki Weapon (Blade/Scythe), Potential Unleashed, Ultra Instinct, GoD
- Mutual exclusivity: Kaioken, Potential Unleashed, UI, GoD
DBC Damage
- Full DBC damage calculations on abilities (replaces vanilla damage)
- Per-ability stats: Friendly Fist, Ignore Dex/Block/Endurance/Ki Protection/Form Reduction, Defense Penetration (0-100%)
- Covers all ability types: projectiles, barriers, healing, counter/dodge/guard, AOE/zones
- DBC Stats tab in ability editor, accessible via
getAbilityDBCStats()scripting
DBC Conditions
- 11 condition types: Ki Threshold, Stamina Threshold, Stat, Race, Class, Level, Form, Fused, Locked On, DBC Effect, Skill
- All support Caster/Target/Both checking
Custom Skills
- Learnable skills with custom leveling, TP costs, mind costs
- Per-player progress, persistence, client sync
- Skill condition integration,
setSkillLevel()scripting API
Overlay System
- Complete rebuild with face + body rendering in unified system
- Overlay chains with conditional rendering, face part disabling
- Body part targeting: Face, Eyebrows, Eye Whites, Eyes, Nose, Mouth, Chest, Arms, Legs, ALL
- Dynamic color sources: Custom, Eye, Hair, Fur, Body Colors (CM/C1/C2/C3), Glow
- Built-in overlays: Pupils, SSJ3 Face, SSJ4 Face + Fur (Daima/Legend), Oozaru Fur, Savior from Heaven, Black Frieza, Namekian, Berserk Eyes
- Overlay GUI renovation with Janino script editor
- Overlay scripts:
getTexture(ctx),getColor(ctx)with fullOverlayContext
DBC Lock-On
- Overhauled client-server sync
DBC Settings API
IDBCSettingsHandlerfor programmatic control of DBC player settings
Other Changes
- Ability info panel with damage values and DBC stats
- Animated effect icons on DBC stat sheet
- Ability ki and stamina costs with per-tick drain
- Multi-set scaling for stacking damage multipliers
- Type-safe enums for DBC Skills, Status Effects, Races, Classes
isTransforming(),getLevel()onIDBCPlayer- Instant Transmission dodge cross-dimension handling
- Flight config: turbo speed modifier, vertical dampening, enhanced movement toggle
- Arcosian tail: 3 variants with body-type color inheritance and form color overrides
- DBC model rendering: scrap armor on NPCs, female model support, age/gender overlays, first-person overlays
- Built-in animations: Namek Regen, Fusion, Mouth Laser, Supernova, plus all 21 ki ability animations
- All DBC script hooks registered in CNPC+ Script Editor with autocomplete; new Skill Event hook
- Energy projectile scripting with DBC damage via
modifyEnergyDamage() - Easing function API
Bug Fixes
- Form checking order, ki drain on transform, mind 0.0 multiplication
- UI/Mystic stacking with form wheel, form speed in advanced mode, form arm crash
- SubGui save-on-ESC, form/outline/aura save-to-category
- GL resource leak, outline render artifacts, post-processing pipeline
- SSJ4/SSJ3/eyebrow rendering for female and younger models
- Aura flickering, DBC model tinting, hair animation, female model rendering
- Reflected ki attack colors, model extras, DBC turbo visuals
- Turbo knockback, turbo bounceback in liquid/lava, slab collision
- SubGui display, server-side shop, close-on-ESC for outline/tag screens
- Hover labels on scroll windows, base hair setting
- DBC effect controller init, animated icons on stat sheet
- Restore UI heat crash,
setRacescripting API
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BZ5vEM55:wUOBY9Gp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BZ5vEM55:wUOBY9Gp"
}

