1.0.8
Compatibility
Changes
still wouldnt recommend playing the mod as there are alot of issues related to audio i have no way of fixing right now.
New:
-Added drops for Circuit
-Added boss bars (for the main 2, we'll get to the 2nd one)
-Added more goofy overlays
-Added EXECUTE (origins: in my home collage (Mark101)
-Added chase sounds for execute and circuit.
-added circuit bread (no texture yet)
Are/gonna be working on:
-R2, Nothingiswatching Rework
-TBE
-follow
-Faraway
-The rest of the GWD lore
-New + polished structures
-Adding more sounds
-Adding back the original entities from the previous versions (mainly snatcher)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kQmr1VJb:T0LoVKGf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kQmr1VJb:T0LoVKGf"
}

