0.0.1-Alpha
Compatibility
Changes
Monsters can spawn as elites with random affixes (Cold Enchanted, Extra Fast, Teleportation, etc.) and auras (Might, Holy Freeze, Conviction, etc.), classified into five tiers: Common / Champion / Unique / Super Unique / Minion, distributed by difficulty-based weights. Killing the Ender Dragon unlocks Nightmare difficulty; killing the Wither unlocks Hell difficulty — higher difficulty spawns stronger and rarer elites. Supports entity tag restrictions (undead, beast, etc.), configurable whitelist/blacklist and equipment pools. Adds crossbow AI (non-Common elites auto-switch to firework rockets), bow AI, and trident AI to vanilla mobs. Includes 13 custom attributes (resistances, critical strike, thorns, render channels), 8 custom damage types, and 3 immunity potions.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wvNcUG8s:lunaQqEf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wvNcUG8s:lunaQqEf"
}

