Tags
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Details
1.10.0
Compatibility
Changes
v1.10.0 Release Notes
Released: 2026-08-07
What's New
7 Race/Class-Specific Enchantments
Every race and class now has a dedicated enchantment, obtainable only via the enchanting table or anvil by a matching player:
- Dwarf — Deep Striker (weapon, max level 5): +10% attack damage per level while fighting below sea level
- Elf — Forest's Blessing (weapon, max level 5): +10% attack damage per level while standing in a forest-tagged biome
- Orc — Berserker's Fury (weapon, max level 5): up to +8% attack damage per level, scaling with missing health
- Human — Versatile (helmet, max level 5): +5% bonus XP per level, stacking additively on the existing +25% Human race passive
- Warrior — Immovable (armor, max level 5): +2% knockback resistance per level
- Mage — Arcane Amplification (helmet, max level 5): +10% power per level to all 4 core mage abilities, stacking with Overcharge Dust
- Rogue — Shadow Step (armor, max level 5): +5% per level passive chance to dodge a hit entirely, independent of the timed Phantom Dust/Perfect Dodge buffs
If you later reset your race or class, the enchantment stays on the item but stops doing anything until you match again.
Loot Tables for Medieval and Pale Garden Castle Chests
Both castle structures now have populated loot tables in their chests.
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Bug Fixes
- Mana/Energy/Cooldown HUD bars overlapping vanilla UI — all three class resource bars overlapped the vanilla air-bubble/mount-health row; raised from
screenHeight - 49toscreenHeight - 65
Migration Notes
No new world required. Existing Pale Garden and castle chunks keep their current terrain and layout — only newly generated chunks pick up the custom noise settings and multi-piece castle jigsaw.
If upgrading from v1.8.x, see v1.9.0 release notes for earlier world generation migration guidance.
Requirements
| Component | Version |
|---|---|
| Minecraft | 26.2 |
| Fabric Loader | 0.19.3+ |
| Fabric API | 0.150.2+26.2 |
Updating
- Back up your world
- Remove the old DAGMod
.jarfrom your mods folder - Install the v1.10.0
.jar - Launch Minecraft 26.2
Previous Releases
| Version | Summary |
|---|---|
| v1.9.1 | Structure water/lava avoidance, dimension level gates (Dragon 50, Bone 25), Hall of Champions block protection & biome restriction, Armorer structure set |
| v1.9.0 | Village Inn spawn hub, Garrick guild registry, Class Trainer NPC, Blacksmith's Anvil, merchant tier gating, season system fixes |
| v1.8.3 | Gem tier system (Cut→Polished→Flawless→Grand), in-game enchantment descriptions, quest book navigation |
| v1.8.2 | Village NPC structures (7 buildings), dynamic lighting chunk fix |
| v1.8.1 | MC 26.2 migration, brimstone rename |
| v1.8.0 | MC 26.1.2 migration, Gem Powder System, Gem Crushing Station |
| v1.7.10 | Quest book overhaul, Job Board expanded to 19 jobs, dynamic held-item lighting |
| v1.7.9 | Seasons setup system, Skeleton Kingdom structure chain |
| v1.7.8 | Skeleton King boss encounter, boss rebalance |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lFbgrVlP:L71Ja93p"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lFbgrVlP:L71Ja93p"
}

