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0.0.6
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Changes
This is a release version, and it may be the final version oriented towards the "Cricket Fighting" gameplay (as plans are underway to create a Boss Fight similar to the Ender Dragon). Future updates will be centered around Boss Fight design. The update details are as follows:
- Updated two black hole effects: a low-spec version and a realistic version.
- Fixed an issue where a specific spell could not be cast.
- Adjusted the forced damage logic, eliminating the "fake death" scenario.
- Added new content to the bytecode modifications for the Agent.
- The mod can now run on a server, but is not yet playable in that environment.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vsQUVfVT:fk2ixhsj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vsQUVfVT:fk2ixhsj"
}




