Tags
Creators
Details
2.4.3
Compatibility
Changes
Danny's AOT 2.4.3
8/10/2026
Added: (Armored Titan)
- Reworked Armored Titan model
- Made Armored Titan punches more responsive to mouse input
- Reworked death, climb, heavy attack, crouch, jump, fall, land and injured animations/abilities to Armored Titan
- Landing from a jump/fall as armored now keeps you in a kneeled pose until you move (+1000 aura)
- Reworked footstep sounds and shift roar
- Added armor shatter ability
- Added grab ability
- Added hardened climb ability
- Added Consciousness transfer ability
- Added Titan Toss ability (buggy rn)
(Jaw Titan) (Not 100% finished)
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Added pounce ability (Hold right click to auto aim and jump at napes)
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Added kickback ability (AOE damage towards anything behind you)
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Added Slash barrage ability (Can be used to dig)
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Added chomp ability (Can grab players/mobs/warhammer crystal)
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Added nape hardening ability
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Added glowing eyes to Jaw Titan
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Made the lightning that spawns when shifting yellow instead of white
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Reworked titan shift VFX to be less laggy and more accurate to the show
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Added ground tear ability for Colossal
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Reworked Colossal kick ability
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Completely reworked Colossal nuke
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Added nape damage config for each shifter
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Added camera shake to landing as a shifter
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All shifters now have a low health indicator (Red vignette effect when below 30% HP)
Fixed:
- Fixed zoom out bug when Titan Shifting
- Fixed bug that caused shifter walking sounds while a shifter is immobile due to transforming
- Fixed nape hardening for shifters that support it to be more like hitting the armored titans nape (Doesn't damage the shifter anymore)
- Fixed a bug that let you place blocks/use items while in a shifter
- Changed "Madden of war" achievement to "Maiden of war" (Typo)
- Fixed bug that caused pure titan heads to spin around like crazy
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7x3oDLDY:p2GQ0M4J"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7x3oDLDY:p2GQ0M4J"
}

