Introduction video about version 1.0.4!
Sorry for using machine translation
The module has a complete flow/progression line, allowing for step-by-step gameplay, and most items within the module can be viewed for their abilities by pressing shift.
commands
Added 6 commands such as: fly (Usage: /fly [true/false])
health (Usage: /health [Select creature] [set/add/list] [Value] [Is permanent life {Applicable to players, that is, the maximum health value retained after resurrection}]
damage (Usage: /damage [target creature] [damage source] [damage value] [damage type])
enchswitch (Usage: /enchswitch [target player] [true/false]{Used to turn on or off the ability of the player to use enchanting with this mod})
enhancedragon (Usage: /enhancedragon [true/false]{Used to switch the module's modification of the Ender Dragon})
Enchantment type
There are 12 types of enchantments: reduced damage, additional damage, life damage, consecutive hits, death granting, forbidden recovery, void blade, magic blade, critical strike, knock-fly, explosive addition, and injury triggering.
BUFF effect
There are ten kinds of BUFS, such as: flying, endless life, fear, forbidden recovery, continuous hit, trauma, fatal injury, etc.
Content Overview Architectural Overview
Architectural Overview
This module has modified the Ender Dragon, changing its name to the Dark Dragon, which will drop dragon scales. Each time you kill the Dark Dragon, it will become stronger
The generation of creature attributes is affected by difficulty (including the Ender Dragon), and loot is affected by the Loot Enchantment