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1.2.0
Compatibility
Changes
Core Logic Refinement
- Emergency Stabilization (Priority Fix): Re-engineered the biological priority system. Health checks now prioritize critical states; the "Overdrive" state (Health < 2) now correctly overrides the standard "Adrenaline Recovery" (Health < 7) to ensure high-level Resistance and Regeneration are applied when most needed.
- Kinetic Jump Discharge: "Cyberpunk-style" charge jump. The procedure now intelligently checks for the presence of the Jump Boost effect before attempting to remove it, significantly reducing redundant per-tick code execution.
- Optic Sensitivity: Refined Night Vision adaptation to trigger specifically in near-total darkness (light level < 3) for better immersion.
Performance & Stability
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Network & CPU Optimization: Migrated all Base Attribute modifications (Swim Speed, Fall Multiplier, etc.) from the per-tick adaptation logic to "Effect Started" and "Effect Expired" triggers. This eliminates massive server-side packet spam and improves overall TPS.
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Safety Net Implementation: Added global cleanup procedures for player respawn and world-join events. This ensures entity attributes are force-reset to vanilla defaults if the potion effect is cleared unexpectedly.
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Sprint Tracker Stability: Refined the kinetic evolution timer to use persistent global variables, ensuring the Speed boost charge-up remains consistent even across minor lag spikes.
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Removed Haste effect when mining.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nwRng7jo:Gn4n4LCl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nwRng7jo:Gn4n4LCl"
}

