2.2.1
Compatibility
Changes
1 Thang.
Now your existing y momentum gets ignored and even if your falling the dash will still boost with a consistant distance! (Originally if you were falling too fast the dash was too weak to counter the overpowering force and nothing would have happened)
Uhh this is an edit I made at night, theres a goofy ahh bug and now the dash is weird and slightly of the direction you look, so dw ill fix it later. (Nvm its not a bug it makes the dash feel better, just dont look straight down ig lol)
I hope it works in multiplayer, I couldnt test it :(
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SklxqNJp:iv9gFshn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SklxqNJp:iv9gFshn"
}

