2.1.4
Compatibility
Changes
Mainly a big technical overhaul.
BUT, we no longer need an API, YIPEE!!! And, lets be honest, better 1.21.5 versions.
No longer needs "Player Motion API" and will work without it.
Improved performance.
Changed name space, (will cause the enchantment to be removed on existing worlds).
Removed momentum mechanics, but will add them back later.
You now only need 3 hunger bars to dash, and do not need to have been falling for a certain distance.
Files are more organized and theres not an absolute TON of code.
Updated Modrinth page.
Now only has a 10 tick cooldown, and it wont reset when you touch the ground.
Because this version is made for survival, everytime you dash it will set your gamemode to survival, this is possible to edit in the code if you need to adapt it for the mean time.
Some other stuff.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SklxqNJp:uGn8BADc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SklxqNJp:uGn8BADc"
}

