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Details
1.4.5+1.19.2
Compatibility
Required content
Changes
Changelog
This is primarily a bug-fixing and optimisation update.
*Changed the way /reload works to refresh attributes:
- No longer saves the
updateFlagto the level's nbt data. - No longer injects the
updateFlaginto vanilla packets. - Instead, we only use the
updateFlagin runtime - not saving it at all, anywhere.
*Fixed #80: attribute tracking is handled differently now.
*Likely fixed an incompatibility between Data Attributes and ReplayMod: we no longer mess around with world properties at all.
*May have fixed long-standing issues 24 and 10: almost all networking has been removed - now we only send/receive two custom packets in the whole mod: on game join and when /reload is executed.
*Various performance improvements.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| dataattributes-1.4.5+1.19.2-sources.jar | Unknown | 58.46 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wFyCClLQ:wSkQFmKI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wFyCClLQ:wSkQFmKI"
}

