Tags
Creators
Details
0.0.3-B-1.20.1
Compatibility
Required content
Changes
Changelog:
-
Improved mod resources, optimization.
-
Renamed the "needler crystals" to "blamite crystals"
-
Fixed the bug where a pod infector would not explode
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Fixed the entities going poof when dying, not spawning a body therefore.
-
Improved the burning mechanic of the corpses. Now you can right click with a flint and steel or lava bucket on the body to get rid of it.
-
Added realistic breaking when a form is attacking and weak blocks are in his way
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Improved mixin efficiency.
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Improved user interface regarding the dependencies of the mod.
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Mod was marked as being incompatible with Quark most of the time.
-
Fixed bugs where blocks couldn't be broken properly.
-
Confirmed recipes for the blocks.
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Added multiple screen shake config options.
-
Tweaked some config values, like the horde spawning time.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WZ49g0N6:RFe6UMxl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WZ49g0N6:RFe6UMxl"
}

