All versions
1.1.10beta1
Beta
Daydream: Glittering 1.1.10beta12 months ago 17
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Changelog - Daydream Mod
[Version 1.1.10beta1] - 2026-08-12
โจ New Features
๐ณ Biomes & World Generation
- Added three custom biomes to the Overworld:
- Daydream Forest: Warm and humid fantasy forest with grass and dirt surfaces.
- Land of Death: Arid and hot wasteland covered in ash.
- Silent Cave: Cold and dark underground cave biome.
- Custom surface rules injected without replacing vanilla world generation.
- Biomes dynamically integrated using climate parameter injection.
โ๏ธ Weapons & Tools
- Dying Ghost: Soul-themed sword with "execute" damage scaling based on lost health. Right-click to release Soul Blast (requires soul charge).
- Dream Blender: Heavy sword with defense stance (right-click), deals bonus damage based on target's health.
- Genesis: Ultimate sword with infinite durability, high damage, and special right-click abilities.
- Twilight: High-rapid-fire autocannon (600 rounds/min). Uses Pisonic Lethality Projectile as ammo.
- The Cross: Holy weapon that destroys obsidian/amethyst and triggers custom effects. Has 50% chance to block undead attacks.
- Rod Sword: Melee weapon that applies "Lust" effect and launches Neko Energy Bomb.
- Primordial Ward: Shield that cannot be disabled by axes. Has charge/dash ability.
๐ฑ Crystal Neko (Boss)
- Boss Mechanics: 320 HP, 15 armor, 9 base damage.
- Skills:
- Cat Ray: Long-range laser attack (25 damage, 20 block range).
- Energy Bomb Barrage: Summons 3~5 bombs that rain down on target.
- Clone Ability: Summons 3 phantoms (cats) that disappear on hit.
- Crystal Shield: Generates a 60-damage absorption shield (30s cooldown).
- Rage Mode: Activates below 20% HP; +50% movement speed and knockback immunity.
- Interaction System:
- Love/Horn attribute system for bonding.
- Feeding golden apples to reach max affection.
- Breeding with cats to spawn LoliNeko.
- Milestone rewards at Love 20/50/80.
๐ฌ Research Table
- Custom recipe system with JSON support (
daydream:research). - JEI compatible (recipes appear in JEI automatically).
- Example: Apple of Knowledge + The Cross + Dragon Egg โ Genesis.
๐ LoliNeko (Tameable Cat)
- Tamable entity with inventory (25 slots).
- "Stay" toggle via empty-hand interaction.
- Follows owner and attacks hostiles.
- Can be bred and tamed by players.
๐ก๏ธ Armor & Special Effects
- Preservation Chestplate: Prevents death once (400s cooldown), grants Resistance IV, Regeneration III, Absorption X.
- Preservation EX Chestplate: Upgraded version with same effects but shorter cooldown (300s).
- Flight effects from custom potion effects.
๐ Multi-language Support
- Full i18n support with Chinese, English, and Russian translations.
- All system messages and dialogues are translatable.
๐งช Custom Enchantments
- Soul Blender: Stacking damage effect on enemies with Panic effect.
- Lust Smell / Sweat Smell / Pleasing Smell: Various buffs and effects.
๐งฌ Custom Attributes & Effects
- LOVE, HORN, CURSE, NEKO, IS_SEXING, etc.
- Effects: Divine Binding, Neko Reserve, Power of Forbidden, Panic.
๐ง Improvements & Optimizations
Code Quality
- Complete code refactor for all Procedures (improved readability, eliminated redundancy).
- Extracted constants and helper methods across all classes.
- Fixed all
ConcurrentModificationExceptioncrashes (added proper synchronization and delay mechanisms). - Migrated from deprecated APIs to modern NeoForge equivalents.
Performance
- Optimized AI decisions with caching.
- Reduced unnecessary entity scanning.
- Optimized particle and sound effect calls.
Balance Adjustments
- Crystal Neko laser cooldown increased to 5 seconds.
- Energy Bomb Barrage now has independent cooldown.
- Soul Charge system maximum increased to 10.
UI/UX
- Improved status bar messages for interactions.
- Better chat feedback for breeding and bonding.
๐ Bug Fixes
Critical Fixes
- Fixed
ConcurrentModificationExceptioncrashes in:- DreamingCrystalNekoEntity.hurt
- LostKnightPhase2Entity.hurt
- CrashDashProcedure
- DashProcedure
- All tick-based entity processing.
- Fixed phantom clones accumulating after invisibility expiration.
- Fixed explosion damage to phantoms (phantoms now ignore explosion damage).
- Fixed self-damage from explosions and projectiles.
Gameplay Fixes
- Fixed Research Table recipe not loading (fixed JSON format and
processResources). - Fixed Crystal Neko clones using zombie model (now use cat model).
- Fixed LoliNeko GUI opening on empty-hand interaction (now toggles "stay" only).
- Fixed projectile damage owner detection.
Visual/Text Fixes
- Updated all Chinese hardcoded strings to translation keys.
- Fixed missing translations for cat dialogues.
๐จ Asset Updates
- Added custom models for Energy Bomb and Lethality Projectile.
- Updated textures for all weapons and armor.
- Added logo.png for mod display.
๐ฆ Technical Notes
- Requires NeoForge 21.1.228 or later.
- Minecraft 1.21.1 only.
- Fully compatible with JEI.
Full release notes available on Bilibili: https://space.bilibili.com/629497528
Developers:
- W.D.Water (Code)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1U5qxruk:1CTVW1Ks"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1U5qxruk:1CTVW1Ks"
}

