1.1.0
Compatibility
Changes
FINALLY
I was gone for quite a while and so as an apology, here's the biggest update yet!
- I've played rdr2 in first person a bit and realized, it snaps! Added now
- It felt to me that Dead Eye drained way too fast, it's draining slower now, if you think it's too slow, let me know
- Added a passive recharge now, every 10s, 1% for the bar and every 30s 1% for the core
- Recoil is now disabled when Dead Eye is activated
- I've listened to RezaR80! GUI options between simple (circular in the corner and compact) and classic now there with /deadeye gui classic/simple. By the way, if you didn't know yet, you can manipulate eagle eye and dead eye with /deadeye and /eagleeye.
- Eagle Eye's mob trail now much longer! 30 seconds now.
- If you didn't notice yet, you couldn't mark players or get them highlighted. That's fixed now.
- Once a tagged mob falls to 1hp while its still tagged, it'll stay that until the last shot. Then it can drop below it. That's there so all tags you've given to a mob get's through.
- Whitelist also added now for Dead Eye! To toggle it, do /deadeye whitelist and then to add/remove someone, do /deadeye whitelist [name]. Eagle Eye is included in that.
- SuperB Warfare support also there now!
Comment to tell me what you think of the new update and make sure to join my Discord to not miss updates! The link is in the description. Some of the features, like whitelist and SuperB Warfare support got added due to my mod soon getting added to a server. Thanks for downloading my mod! See you next update!
I am currently not aware of any bugs and I'm proud of that, see you next update!
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lP3q3eVR:a2cumhJ7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lP3q3eVR:a2cumhJ7"
}

