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Licensed MIT
Published 3 weeks ago
Updated 3 weeks ago
All versions
1.3.0
Release
Dead Sun - Zombie Apocalypse 1.3.03 weeks ago 370
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platforms
Fabric
NeoForge
Supported environments
Client and server
Changes
Changelog
[1.3.0] - 2026-07-15
Added
- Runner Zombie (5% spawn chance): 100% faster movement, soul fire flame particles
- Jumper Zombie (3% spawn chance): periodically jumps toward player, holds feather, cloud + happy villager particles on jump, enhanced leap range
- Exploder Zombie (2% spawn chance): holds TNT, 2-second fuse with hissing + smoke particles, explodes like creeper (fuse persists even if player moves away)
- Brute Zombie (3% spawn chance): 40% slower, Strength I, holds iron axe
- Coordinated Flanking: zombies targeting the same player spread out and approach from different angles
- Flanking skips when player is 3+ blocks above
- Pile-up triggers when target is behind a wall (not just bumping into it)
- NeoForge config screen now works (registered via IConfigScreenFactory)
- Config subcategories for Zombie Variants (13 settings) and Coordinated Flanking (7 settings)
Changed
- Pile-up rewritten: body-dependent climbing (must be on ground or on another zombie)
- Each climb step is 1.6-2.1 blocks, must re-trigger for next step
- Climb speed randomized (0.12-0.22), wall-hugging, wobble, deceleration near top
- Crest phase: 10-15 ticks with downward arc (tumbling over)
- Uses setNoGravity instead of SLOW_FALLING
- Climbing cancels when zombie is hurt
- Zombies require 3+ nearby (configurable) before pile-up activates
- Arm swing + zombie step sound every 8 ticks during climb
- Wall scan increased to 8 blocks
- Sound markers at 25% strength when crouching
- Light tracking: 25% investigate chance (less aggressive)
- Sound pathfinding: 1/40 chance per tick
- Noisy zombies/leap: sneaking ignored if zombie has line of sight
- Wandering hordes: skip crouching players
Config (new fields)
- zombieVariants, runnerChance, runnerSpeedBoost
- jumperChance, jumperLeapBoost
- exploderChance, exploderFuseTime, exploderExplosionRadius, exploderDestroysBlocks
- bruteChance, bruteSpeedMultiplier, bruteStrengthLevel
- coordinatedFlanking, flankingUpdateInterval, flankingRange, flankingMinGroupSize
- flankingRadius, flankingEngageDistance, flankingNavSpeed
- pileUpMinGroupSize, climbSpeedMin, climbSpeedMax, climbStepMin, climbStepMax, maxWallScan
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
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Maven coordinates:
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AMcEDBy2:X5FSQFPg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AMcEDBy2:X5FSQFPg"
}

