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Creators
Details
Licensed GPL-3.0-only
Published 2 years ago
Updated last year
All versions
0.5.0+1.21.1
Release
Deadeye Mod 0.5.0 for 1.21.12 years ago 144
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
This update can break your Deadeye if you have a save with older version installed!
If that's the case, use /deadeye setlevel <player> command.
- Deadeye Mod now works on NeoForge using Sinytra Connector!
- To configure the mod in NeoForge, use /owo-config deadeye-mod command.
- New Items
- Tobacco: Is a plant used to craft Snake Oil and Cigarettes. Can be farmed and found throughout the world.
- Cigarette: Can be used to fill your Deadeye Core. Crafted from paper and tobacco.
- Chewing Tobacco: Can be used to refill and fortify your Deadeye Meter slightly. But it damages your Deadeye Core slightly. Crafted by smelting tobacco.
- Snake Oil: Can be used to refill and fortify your Deadeye Meter. Has different levels of fortification depending on the tobacco amount used to craft.
- Updated Deadeye logic
- Added Deadeye level. To level up, spend time in Deadeye and kill entities in Deadeye.
- Added gamerule "disableDeadeyeLeveling" to disable Deadeye leveling.
- Seperated Deadeye Core and Meter.
- Eating foods adds to your Deadeye Core depending on their nutrition value.
- Added Deadeye fortification.
- Changed the default key of Deadeye Mark from X to Tilde. (a.k.a ~)
- Vic's Point Blank weapons can now be used to mark by default.
- Deadeye effect now fades in and out.
- New Deadeye meter HUD.
- New config option to configure this HUD's position.
- Added Quickdraw button
- Quickdraw selects the first usable weapon in your hotbar and automatically puts you in Deadeye.
- If used with a Vic's Point Blank weapon, you will skip the draw animation and immediately be able to shoot your weapon.
- New commands (and now supports localization)
- Added
/deadeye setmeter <player> <amount>command. - Added
/deadeye setcore <player> <amount>command. - Added
/deadeye setlevel <player> <level>command. - Removed
/deadeye refill
- Added
- Added tooltips to config screen.
- Bugfixes
- Fixed bows not playing their shoot sounds in Deadeye.
- Fixed bows being able to mark even though they don't have enough ammunition.
- Fixed a crash related to picking up bow ammunition from the ground.
- Fixed Deadeye decreasing faster when the slowdown option is turned off.
- Fixed a crash if more than one player disables their Deadeye simultaneously.
- Removed Satin and Renderer dependencies.
- Minor bug fixes and improvements.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:srNkLXID:fu18NPnO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:srNkLXID:fu18NPnO"
}![Deadeye Mod [OUTDATED]](https://cdn.modrinth.com/data/srNkLXID/dccd9214a5e9e5912384f1913368b11d4d246569_96.webp)

