All versions
1.0.2+mc26.2
Release
Death Effects KoHs 1.0.2+mc26.23 weeks ago 138
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Changes
Death Effects KoHs 1.0.2
Compatible Fabric releases: Minecraft 1.21.11, 26.1, 26.1.1, 26.1.2 and 26.2.
English
- Reworked the configuration menu with a responsive transparent purple layout, animated particles, reliable scrolling and safer text sizing.
- Death effects now detect every visible player death, including environmental deaths, with duplicate-spawn protection.
- Player Ghost is now the default effect on fresh installations and after resetting the configuration to defaults. Existing saved selections are preserved.
- Crawl follows the killer when available and uses the victim's facing direction as an environmental fallback.
- Silhouette, Ghost, Faint and Morph previews use the real death-effect timing state and refresh immediately after option changes.
- Added separate static Kids preview images for Cumulative and Only Shoulders, without unnecessary Replay, Pause or Center controls.
- Fixed Ghost armor and held-item rendering.
- Improved Faint Fall/Crawl orientation, terrain following, skin layers, duration, fade, player collision and explosion impulse behavior.
- Fixed Kids shoulder dolls so they render as separate models attached to the carrier.
- Improved Kids train spacing, rope rendering and ground following.
- Fixed overlapping text in the Kids options.
- Added a transparent pixel-art icon combining the purple character with a dissolving skull.
Español
- Se rediseñó el menú con una interfaz morada transparente y responsiva, partículas animadas, scroll confiable y textos adaptables.
- Los efectos ahora detectan la muerte de todos los jugadores visibles, incluidas muertes ambientales, evitando efectos duplicados.
- Jugador fantasma es ahora el efecto predeterminado en instalaciones nuevas y al restablecer la configuración. Las selecciones ya guardadas se conservan.
- Crawl sigue al jugador que realizó la kill cuando existe y usa la dirección de la víctima como respaldo ambiental.
- Las previews de Silhouette, Ghost, Faint y Morph usan el estado temporal del efecto real y reaccionan inmediatamente a los ajustes.
- Se añadieron imágenes estáticas separadas para Kids Cumulative y Only Shoulders, sin controles Replay, Pause o Center innecesarios.
- Se corrigió el render de armadura y objetos sostenidos en Player Ghost.
- Se mejoraron la orientación, seguimiento del terreno, capas de skin, duración, fade, colisión e impulso de explosión de Faint.
- Los muñecos Kids de hombro ahora son modelos separados unidos correctamente al portador.
- Se mejoraron la separación del tren, la cuerda y el seguimiento del suelo de Kids.
- Se corrigió el texto superpuesto de las opciones de Kids.
- Se añadió un icono transparente en pixel art que fusiona al personaje morado con un cráneo desvaneciéndose.
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FYUHG5B7:3DiYD6KF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FYUHG5B7:3DiYD6KF"
}

