Tags
Creators
Details
1.1.0+1.20.1
Compatibility
Changes
DecayTouch 1.1.0 — The Physics, Hazards & Demolition Update
A massive overhaul for the DecayTouch mod, introducing the Seismic Resonator, player stun mechanics, and advanced container weight diagnostics!
Key Features & Additions:
-
New Tool — Seismic Resonator:
- Remote Demolition: Fires a directional ultrasonic pulse that triggers a chain reaction collapse of unstable blocks within a radius of 4 (9x9x9 zone).
- Warden Effects: Features custom Sonic Boom particle paths and Warden-inspired acoustic effects.
- Balance: Features limited durability and a 3-second (60 ticks) cooldown to prevent instant terrain destruction.
- Crafting: Fully craftable in survival using a sculk catalyst, an amethyst shard, obsidian, and crying obsidian.
-
Advanced Physics & Player Hazards:
- Player Stun System: Structural collapses and falling debris can now disorient and temporarily stun players, significantly increasing the danger of cave-ins.
- Chest Weight Mechanics: Overloaded containers now place physical strain on structures and can trigger sudden structural failures if poorly supported.
- Dynamic Block Fall Rates: Tweaked decay dynamics—collapsing blocks no longer have a guaranteed 100% safe drop rate, adding unpredictability to mining.
-
Tool Upgrades & Interface:
- Traveler's Cane Upgrade: The cane now displays both the current weight and the maximum weight capacity of any target chest or container, making structural planning much easier.
- Color-Coded Tooltips: Added custom color-coded descriptions for the Resonator to clearly indicate its purpose in the inventory.
Technical & Localization Notes:
- In-Game Language: Please note that all in-game content (item names, tooltips, and descriptions) is fully localized in Russian. This changelog is provided in English for platform compliance.
- Fully synchronized container weight checks, stun events, beam particles, and sound effects between the server and client.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:W8c0drMq:joxw72bd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:W8c0drMq:joxw72bd"
}

