Compatibility
Minecraft: Java Edition
1.20.1
1.19.x
1.18.1–1.18.2
1.16.5
1.12.x
1.11.2
1.11
1.10.2
1.10
1.9.4
1.9
1.8.9
1.7.10
Platforms
Forge
Supported environments
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Details
Licensed MIT
Published last year
Updated 8 months ago
Changelog
1.1.4beta17 (MC1.8.9):
- The purifier will now only extract the liquid (200mb) from the tank when it actually does the operation as opposed to taking it out immediatelly, then waiting, and then purifying. This prevents the problem that the tank seems to contain 200mb less then it should be and also prevents possible liquid loss when breaking the purifier.
- Changed the purifier to purify to slightly above 85% to cope with rounding errors. That way you can now set the valve to 85% to extract the liquid once the purifier is done with it.
- Changed the purifier so that it consumes a bit more of the filter if the purity is near 85%. Previously it was consuming far too little.
- Got a new crystal model that looks more 'generated'. This is now used for crystals that are generated by the player. The original model is used for crystals that can be naturally found in caves.
- The crystalizer renders more nicely now.
- The old /drgen crystal command has been renamed to /drgen spawncrystal. Added a new /drgen crystal command that can generate any crystal. The command will also show the amount of radiation that the crystal will give if it is attached to a generator.
- Added a new /drgen showradiation command that will add debug blocks in the world to show the level of radiation
- Fixed a client-side problem with the generator sound looping in some circumstances.
- Many radiation related configuration changes:
- The radius of radiation is now also based on efficiency (not only strength and purity)
- The strength of the radiation is now logarithmic so that purities near 100% are also usable.
- Reduced maximum radiation.
- Increased maximum radius.
- Made 100% purity crystals still produce some radiation. The radiation levels are very low and easily shieldable with a single wall of obsidian or dense obsidian.
- Increased the level at which poisoned dirt is generated from 200000 to 300000.
- Radiation shield blocking now actually works properly.
- Added a versioning system to the configs so that it is now possible to let DR itself refresh the configs when a lot has changed. So be careful: this versions all config changes that you did will be overwritten.
- Fixed a problem where some small amount of liquid could get lost if the total amount of liquid in the multiblock tank was not divisible by the amount of blocks. For example, if three tanks contained 100mb of liquid then when the chunk is reloaded (because you exit the game or go away from the place) the tanks would contain only 99mb liquid (3x33). Now one tank will be filled with 34mb and the other two 33mb so that you will get 100mb again.
- Fixed a potential liquid loss problem with the tanks.